There are places that still breathe memories.
Even when time forgets them, echoes remain, footsteps that never left, shadows that never rested.
The “Dimming Chamber” is not just a room… it’s the quiet end of a story that refuses to fade.
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After an alien war, the world lies rebuilt and ruined by the surviving corporations and factions.
Amid ruins, chaos, and biopunk technology, the Trade Runners emerge, wandering merchants hauling goods, secrets, and addictions for the Trader’s Guild and its corporate partners.
Trade Runner is a post-apocalyptic pulp waste opera about a planet struggling to rebuild and destroy itself again through factions, cults, mutations, and ambition.
Each episode of this comic is a new card from that universe, a glimpse into its locations, factions, mobs, and characters, letting the reader piece together their own map of the collapse.
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