Strength measures the maximum weight one is able to carry as well as the amount of damage they're able to inflict with physical weapons. Strength is obtained through training and defeating monsters with either a melee weapon, or unarmed.
Agility measures both movement and attack speed. Agility has the same training procedure as Strength but one can also be obtained by travelling on foot at speeds faster than walking, however this gain is minuscule.
Dexterity measures weapon accuracy as well as evasion probability. Dexterity is obtained via combat and by evading attacks. This attribute is raised further with the use of ranged weaponry.
Vitality measures sturdiness and how much damage they can receive before being downed. This influences hit points and defense against physical attacks. Vitality is obtained by receiving physical damage.
Psyche measures mentality. This Influences defense against elemental attacks and resistance against mental ailments. Psyche is raised by taking elemental damage and casting magic.
Luck may influence any of the previous attributes in rare circumstances temporarily. Luck is raised unknowingly.
*Attributes can only obtained by Heroes and Candidates when leveling. The amount depends on how much they have trained in each field.
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