The
Shallows; Astus’ dumping-ground. Debris picked up along its storm route
of plowing winds, and horrible flash floods; broken trees, shattered
boulders, and the occasional boat-house, all of it smashed and dumped
here in the muck.
This
vast wasteland stretched semi around the inner forests of Cartania
before ending at the Herengorn Plateau on the eastern border, her exit
out of the marshes.
A
yearly annoyance for the Grounds Keepers, were charting out new path
markers for less hazardous travel. Not only because of its mass. Often
markers get destroyed, moved, or go missing.
It
hung heavy here. Fluctuating between near visibility to blindingly
dense. Impossible to be sure of sounds and trekkers forever followed by
eerie shadows.
Rumors
of missing travelers in the Shallows were apt warnings. They’d pop up
on the other side of the rifts in different counties. Half crazed from
drifting in and out of the Iliyfain.
Emery
only half-believed them. Some of her training mates had gone missing
out in the Shallows. After a few weeks of the Grounds-Keepers searching,
they’d turn up. Dirty, some half-starved, some different, but alive.
Her
chosen route provided plenty of muck, reeds, grass, and the occasional
stone to hop on. Small clusters of trees formed makeshift bridges
between the miniature islands of mud. Small, twisted, unpleasant looking
things. No fresh green leaves or pink and gold flowers gracing their
branches. Instead, jagged thorns and spidery moss draped across the
spindly branches. Every so often she’d spot fallen trees in the dark,
sinking into the muck with long, broken branches reaching out to grab
her.
Her
trudge through mud pits, and over small hills had Emery covered in
swamp in no time. Her uniform was waterproof, her under clothes dry and
not soaked with swamp water.
Cresting a hill, her skin rippled as lightning danced through the rolling clouds above.
As
it built, the Scout couldn’t help but marvel over the amount of power
it generated. It sent her soul into a familiar, frenzied memory. Her
initiation day.
She had been born under the Watch of The Twins, her family's Patrons. Like her siblings, her first magics were of Asha, The Prime-Spirit of Ruin and Asyu, Prime-Spirit of Creation. Their stable energies; to burn, break, and mold the earth. To grow, nurture and harness anything at will.
When
it came time to for the apprentice trials, they encourage initiates to
select the trial under their house deities. For Emery it should have
been Asyu’s; to be buried miles under the ancient Cey grove to meditate;
to grow a sapling to be her staff.
Or Asha’s; a deep dive into a molten pit for the ore that was to be melded for the same reason.
When she became a Scout, Emery had chosen the Trial of Storms. A race off the coast of Somar to the island temple for Astus. Ileyota Astus, The Grand Summoner of Astus, along with other elder disciples,
would hurl lightning into the water. Every bolt meant to hit and carried
within their chest as they swam to shore, to be conducted into a staff
on the island.
Astus
was an unwilling, unloving, and petty Patron who challenged its first
Summoner for its albeit minimal servitude. And lost. They controlled the
skys, made storms that ravaged the coast of Cartania.
While other Patrons had excepted hundreds that week, Emery took the trial with only ten others that day.
Astus was notorious for sabotaging the trials of would-be disciples.
Emery remembered only one other joining her when she reached the shore.
That
day, struck over and over while trying not to be tossed away by cruel,
icy waves, seared itself into her memory. The rush of all the power
flowing from her to the staff left her breathless beyond her swim for
her life. For all the strife that Astus had put his unwanted disciples
through, Emery never regretted the boon of its power to change the skies
to her will.
With
a longing look to the sky, the Scout set off for the closest campsite
to bunk down. A storm would delay her till morning. Best not to be
caught in it in the dark of the Shallows.
Leyotan Scout Emery Leao is out on their 3rd rotation of the Terras of the mist. There are many dangers in the fog world; and many friends if you know how to look. For a price.
Follow an adventure of one scout as they try to keep a balance in unbalanced places. Travel great distances for visions that may never come, or maybe stop disaster from striking before it arrives...
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