Oh, hey there, a pleasure to meet you. I'm just...uhh...playing my favorite game Mario Bros on the NES. When I was first introduced to video games, the concept of using a wad of plastic with buttons to control what's happening on screen seemed...alien to me. My autistic brain had trouble navigating the computer-generated worlds on-screen because I always mess up the buttons.
But nowadays, it all seemed to be second nature to me, I'm no longer even conscious of the controller in my hands. Not too long ago, I paused in the middle of a game of Minecraft while making renovations to my digital house, I sat and stared at the screen of my switch until the picture on the screen became a blurry, multi-colored mass.
I pondered the very experience of playing a video game, about how I get absorbed into the worlds contained within those little cartridges.
Next time you play a game, try and become aware of the slight distortion in reality as the screen becomes your entire world...the controller practically becomes a part of your body. Sometimes, you can even feel the emotion of the characters on-screen. Hours fly right by as you lose the feeling in your body, you no longer feel the cushioning in your chair. Most of the time, only hunger, thirst, and other needs of the body can break your stupor.
And with things such as Gaming Headphones, Spatial Audio, and Virtual Reality...this concept is even more prevalent. Headphones allow you to get absorbed even further into the world for you'll be able to hear the bullets whizzing right past your ear, the monster howling as it chases you, and that explosion off in the distance.
Spatial Audio often prompts you to rip off your headphones because of how realistic it feels, as if that knocking was on your bedroom wall...Virtual Reality brings immersion to a whole new level. Since you could use your arms and even move around in real life, it all feels...unreal. You can feel the adrenaline when freefalling through the sky, Horror games are even more horrifying for you can't just look away from the screen before the jumpscare could trigger.
I know the previous paragraph may seem meaningless, but I am trying to build up to the next point...how far will people go in their quest for an escape from reality? An example of this is Palmer Luckey's "killer" VR headset that fries your brain if you die in the game. I am certain that there are people out there who wish to genuinely feel the tension of the scenario in the game, even if it means putting their lives on the line.
I'm not necessarily saying that Video Games are bad. In fact, they can be a mentally stimulating experience, they can be a blast and a half to play. However, it is smart to try to stay grounded in reality.
Well, I'm done here, going to power off the system and start some hot water for coffee. As for you, I hope you have a good rest of your day. Oh, I forgot to mention, I will soon be introducing works from friends of mine in order for them to be noticed. I'll let you know when a certain episode is made by another author
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