As the girl's fear persists, Howl, moved by a poignant recollection of a past friend, feels a surge of empathy coursing through his being. In an effort to assuage her trepidation, he addresses her with tenderness, acknowledging her distress and attempting to offer solace.
"Dear child," he begins, his voice gentle and reassuring, "there is no reason for you to be afraid. I have no appetite for anything beyond the succulent flesh of deer and boar." He seeks to emphasize that her safety is not in jeopardy, aiming to dispel the notion of being devoured by him.
His gaze briefly shifts to his paws, contemplating their apparent limitation for playing cards. With a touch of curiosity and puzzlement, he returns his attention to the girl. "How... Pray tell... How shall I play cards... if I have no hands?" he wonders aloud, voicing the practical challenge he faces.
Sensing the need for assistance, the girl steps forward, offering her aid. "I can move the cards for you," she suggests, understanding that they can work together to enjoy the game. Meanwhile, a considerable distance away, the Great Knight, a force of formidable power, remains stationed 10 miles distant.
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