Grateful for the girl's willingness to assist, Howl observes as she places the deck of cards on the ground, ready to facilitate their shared diversion. He lowers himself to the earth, positioning himself comfortably beside the cards, his attention fully focused on the unfolding game.
With her nimble hands taking on the task, the girl deftly shuffles the deck, the rhythmic sound of cards intertwining filling the air. She then deals the initial hands, laying out the cards before them with meticulous precision. As the game commences, an air of camaraderie begins to permeate the atmosphere, momentarily alleviating the weight of their earlier encounter.
Ah, the realization dawns upon Howl, as he recalls his dormant ability for telekinesis. In a moment of revelation, he harnesses this power, effortlessly gathering the cards with his mind, their weightless dance mirroring the flickering of his thoughts.
As the cards obediently come together in a neat stack, a delightful surprise manifests—a diminutive fox, adorned in a pristine white coat, gracefully enters the scene. Its arrival brings a sense of tranquility, as it settles upon Howl's lap, exuding an air of contentment.
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