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Leon's Odyssey

The Night of Discovery 5

The Night of Discovery 5

Sep 10, 2023

Boltmaster

Attributes: High Agility (12.00) and moderate Intelligence (10.00)
Description: Boltmasters are elite archers who wield crossbows with exceptional skill and precision. They are renowned for their deadly accuracy, able to strike targets at great distances with unparalleled efficiency. Boltmasters utilize specialized bolts, each designed for specific tactical advantages, allowing them to adapt to various combat scenarios. They are experts at eliminating foes swiftly from afar.
Benefits: Increases Attack Range by 30% and Critical Hit Rate by 15%. Unlocks access to advanced crossbow techniques and specialized bolt types.
Grade: B Rank

Summoner

Attributes: High Intelligence (12.00) and moderate Luck (10.00)
Description: Summoners are masters of conjuring and controlling otherworldly entities to aid them in battle. They can summon a variety of creatures, from elemental spirits to powerful creatures. Summoners stay at a distance and direct their summoned beings to attack and defend as needed.
Benefits: Gains access to a wide range of summoning spells, each with unique abilities and strengths. Can summon multiple entities simultaneously. Increases Mana Points (MP) to 500/500.
Grade: A Rank

Necromancer

Attributes: High Intelligence (13.00) and moderate Constitution (9.00)
Description: Necromancers are practitioners of dark magic, specializing in raising and controlling the undead. They possess a unique affinity for death and decay, allowing them to manipulate the life force of fallen foes. Necromancers can summon skeletal warriors, vengeful spirits, and other macabre minions to do their bidding.
Benefits: Gains the ability to raise and command undead minions in combat. Can drain life force from enemies to replenish their health and mana. Increases Mana Points (MP) to 500/500.
Grade: A Rank

Spear Sentinel

Attributes: High Agility (12.00) and moderate Strength (10.00)
Description: Spear Sentinels are experts in wielding long spears with unparalleled precision. They excel at keeping their foes at bay, delivering devastating thrusts and precise strikes from a safe distance. These warriors are known for their exceptional mobility and their ability to control the battlefield by repelling enemies with their spears.
Benefits: Spear Sentinels gain increased reach and striking speed with spears, making them formidable in long-range engagements. They have the ability to trip, disarm, or pierce multiple enemies with a single thrust. Their agility allows them to swiftly evade attacks, and they are adept at finding weak points in their opponents' defenses.
Grade: B Rank

Moving on to the nex, Leon delved further into the possibilities within the Guardian subclass (For Defence Class Only):

Shieldbearer

Requirements: High Constitution (15.00) and moderate Strength (10.00)
Description: Shieldbearers are masters of using shields as versatile tools on the battlefield. They excel in both offense and defense, capable of expertly blocking incoming attacks while delivering precise counterstrikes with their shields.
Benefits: Increases Block and Parry effectiveness by 20%. Grants the ability to perform shield bashes, stunning opponents momentarily.
Grade: B Rank

Knight

Requirements: High Constitution (12.00) and moderate Strength (10.00)
Description: Knights are heavily armored defenders who wield swords and shields with unwavering honor. They use their exceptional defensive skills to protect their allies and themselves, making them formidable foes on the battlefield.
Benefits: Increases Health Points (HP) to 500/500. Increases Defense by 20%.
Grade: B Rank

Aegis

Requirements: High Intelligence (12.00) and moderate Constitution (10.00)
Description: Aegis users are masters of mystical shields, crafting energy barriers that can block both physical and magical attacks. They excel in providing protection to themselves and their allies, creating a nearly impenetrable defense on the battlefield.
Benefits: Increases Mana Points (MP) to 500/500. Grants a 25% chance to completely block incoming attacks.
Grade: A Rank

Safeguard

Requirements: High Intelligence (14.00) and moderate Constitution (8.00)
Description: Safeguards are adept at securing locations and creating magical safe zones where allies can rest and recover in peace. They excel in providing a haven of protection on the battlefield, ensuring the safety and well-being of their comrades.
Benefits: Increases Mana Points (MP) to 500/500. Grants the ability to create protective barriers that reduce incoming damage for allies within the safe zone by 30%.
Grade: C Rank

Elemental Guardian

Requirements: High Intelligence (13.00) and moderate Constitution (10.00)
Description: Elemental Guardians are masters of harnessing the elements to protect their allies. They can create elemental barriers, conjure defensive storms, and manipulate the environment to provide safety for their comrades. Their powers are deeply intertwined with the natural world.
Benefits: Increases Mana Points (MP) to 500/500. Grants the ability to create elemental shields that absorb and nullify elemental attacks, offering enhanced protection for allies.
Grade: B Rank

Colossus Guardian

Requirements: High Strength (15.00) and moderate Constitution (12.00)
Description: Colossus Guardians are towering warriors who wield massive two-handed swords with incredible strength and precision. They are the embodiment of unwavering defense, using their colossal swords not only to block incoming attacks but to counter them with devastating power. Clad in formidable armor, they stand as bulwarks on the battlefield, protecting their allies and absorbing the brunt of enemy assaults.
Benefits: Increases Health Points (HP) to 600/600. Grants the ability to perform powerful area-of-effect (AoE) counterattacks when struck by enemies, unleashing shockwaves of destruction.
Grade: S Rank

Sentinel Protector

Requirements: High Constitution (14.00) and moderate Strength (10.00)
Description: Sentinel Protectors are masters of battlefield control and tanking. They wield a large tower shield and a one-handed weapon, often a mace or sword. What sets them apart is their uncanny ability to draw the attention of enemies, diverting hostile forces away from their allies and onto themselves. Clad in heavy armor, they stand as unbreakable bulwarks on the front lines, absorbing enemy attacks and taunting foes to focus their aggression.
Benefits: Increases Health Points (HP) to 600/600. Gains an aura ability that reduces the damage taken by nearby allies and increases their own threat generation, ensuring enemies target them first.
Grade: A Rank

Warden of Tranquility

Requirements: High Intelligence (14.00) and moderate Constitution (10.00)
Description: Wardens of Tranquility are masters of controlling the battlefield through various crowd control techniques. They wield a combination of a quarterstaff and a shield, allowing them to strike with precision and block incoming attacks effectively. What sets them apart is their innate connection to the elements, enabling them to manipulate the environment and enemies. They can summon roots to entangle foes, call upon gusts of wind to push enemies back, and create protective barriers to shield allies. Wardens of Tranquility are known for their serene yet authoritative presence on the battlefield, calmly directing the flow of combat.
Benefits: Increases Mana Points (MP) to 500/500. Gains access to a range of crowd control abilities, including root spells, knockback abilities, and protective barriers.
Grade: A Rank





Continuing his exploration of the awakened world, Leon learned about the Sages subclass (For Healers Class Only):

Buffer

Attribute Requirements: High Intelligence (12.00) and moderate Luck (8.00)
Description: Buffers are masters of enhancing the abilities of their allies and weakening their enemies through the art of enchantment. They possess the unique ability to bestow beneficial enhancements on their comrades, boosting attributes like strength, agility, and resilience. Simultaneously, they can cast debilitating spells on foes, diminishing their effectiveness in combat.
Benefits: Increases the party's Strength, Agility, and Constitution attributes by 10%.
Grade: C Rank

Cleric

Attribute Requirements: High Wisdom (12.00) and moderate Intelligence (8.00)
Description: Clerics are devoted healers with the ability to cast powerful area-of-effect (AoE) healing spells. They excel at tending to wounded allies on the battlefield, using divine magic to mend injuries and cure ailments. Their AoE healing abilities can rejuvenate multiple allies simultaneously, making them invaluable in group encounters.
Benefits: Increases the party's Health Points (HP) and Mana Points (MP) regeneration rate by 20%.
Grade: A Rank

Druid

Attribute Requirements: High Wisdom (12.00) and moderate Constitution (10.00)
Description: Druids are nature-based healers who draw their power from the elements and the natural world. They specialize in healing over time (HoT) spells, which gradually restore health to their allies. Additionally, Druids can provide elemental protection, granting resistance to elemental damage. They have a deep connection to the earth, allowing them to summon creatures from the wild to aid in battle.
Benefits: Increases Health Points (HP) and Stamina Points (SP) regeneration rate by 20%. Grants resistance to elemental damage.
Grade: A Rank

Priest/Priestess

Attribute Requirements: High Wisdom (14.00) and moderate Luck (8.00)
Description: Priests and Priestesses are devoted healers with a profound connection to the divine. They specialize in powerful single-target healing spells, capable of swiftly mending wounds and saving lives. Their prayers and invocations can cleanse ailments and grant protection against dark forces. They serve as beacons of hope and faith on the battlefield.
Benefits: Increases the potency of single-target healing spells by 25%. Provides immunity to curses and dark magic.
Grade: A Rank

Ink Mage

Attribute Requirements: High Intelligence (14.00) and moderate Wisdom (10.00)
Description: Ink Mages are unique healers who utilize enchanted ink to inscribe healing spells onto scrolls and tomes. They excel in both single-target and area-of-effect (AoE) healing. Their intricate spellwork allows them to draw upon the magic contained within their ink to mend wounds and cure ailments. The scrolls and tomes they carry serve as conduits for their potent healing magic.
Benefits: Increases the potency and range of healing spells when using scrolls and tomes by 30%. Allows for the creation of temporary magical wards for added protection.
Grade: B Rank

Mystic Surgeon

Attribute Requirements: High Intelligence (15.00) and moderate Wisdom (10.00)
Description: Mystic Surgeons are highly skilled healers who combine the art of surgery with mystical abilities. They are known for their precise and life-saving procedures. Using their deep understanding of anatomy and the infusion of magical energy, they can mend even the most critical injuries. Their surgeries are often accompanied by chants and incantations to ensure the success of their procedures.
Benefits: Increases the success rate of surgical procedures by 40%. Allows for the creation of magical surgical tools and equipment, enhancing their precision and effectiveness.
Grade: B Rank

Voodoo Witch Doctor

Attribute Requirements: Moderate Intelligence (10.00) and moderate Wisdom (10.00)
Description: Voodoo Witch Doctors are healers who blend traditional medicinal knowledge with the mysticism of voodoo magic. They create intricate totems and talismans that serve both protective and offensive purposes. Voodoo Witch Doctors can heal wounds by channeling positive energy through their totems, and they can also curse their enemies, causing them to suffer from various ailments. These healers are highly attuned to the balance of life forces and are revered for their unique approach to healing and harm.
Benefits: Increases the effectiveness of totem-based healing and curses. Totems offer protection against one life-threatening damage per battle.
Grade: C Rank

Guardian of the Vital Barrier

Attribute Requirements: Moderate Wisdom (10.00) and moderate Constitution (10.00)
Description: Guardians of the Vital Barrier are healers with a profound mastery over protective magic. They specialize in creating potent barriers that can shield themselves and their allies from life-threatening damage. These barriers act as a last line of defense, absorbing a single instance of catastrophic harm and preventing it from affecting the protected target. Guardians of the Vital Barrier are known for their swift reactions and their ability to keep their comrades safe in the direst of circumstances.
Benefits: Creates a protective barrier around the healer or an ally once per battle, absorbing a single instance of life-threatening damage.
Grade: S Rank

As Leon contemplated the various healer paths, he couldn't help but appreciate the diversity of skills and abilities that could be harnessed in the world of awakening. He knew that the choices he made would significantly impact his role in future battles.

Next, he delved into the Utility subclass:

Ranger

Attribute Requirements: High Agility (13.00) and moderate Constitution (9.00)
Description: Rangers are masters of wilderness survival and adaptability. They excel in utilizing the environment to their advantage.
Benefits: Increases Movement Speed by 10% in outdoor environments.
Grade: C Rank

Pathfinder

Attribute Requirements: High Agility (13.00) and moderate Constitution (10.00)
Description: Pathfinders are skilled in exploration and tracking. They can detect hidden paths and creatures with ease.
Benefits: Increases Perception by 20%.
Grade: C Rank

Hawkeye

Attribute Requirements: High Agility (14.00) and moderate Intelligence (9.00)
Description: Hawkeyes have an enhanced field of vision, enabling them to see distant details and enemies. They are masters of reconnaissance.
Benefits: Increases View Distance by 30%.
Grade: C Rank

Trickshot

Attribute Requirements: High Agility (12.00) and moderate Luck (10.00)
Description: Trickshots are experts in unconventional ranged tactics, using traps and gadgets to outwit and outmaneuver their opponents.
Benefits: Increases Trap Damage by 50%.
Grade: C Rank


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The Night of Discovery 5

The Night of Discovery 5

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