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The Impossible Assassin

Chapter 8: Forgotten - Part 1

Chapter 8: Forgotten - Part 1

Mar 14, 2025

Dawn arrived with a peculiar stillness. No birdsong accompanied the rising sun, no gentle breeze stirred the leaves. Cain noticed it immediately as he stepped outside to fetch water for the morning wash—a heaviness in the air, as if the world itself were holding its breath.

"Strange weather," his father remarked as they walked to the forge. "Sky's too clear for a storm, yet it feels like one's coming."

The shrine in the square remained quiet, its blue glow subdued. No new Adventurers materialized during the early hours, an unusual occurrence that drew curious glances from the village guides who stood ready with their rehearsed welcomes.

In the forge, Cain worked with practiced efficiency, his mind occasionally drifting to thoughts of the previous night. The clearing beyond the village walls. The moonlight on EmberHeart's face. The revelation that at least one boundary could be crossed. They had agreed to meet again tonight, but three days remained before her departure for Riverton. Three days to explore whatever this connection between them might mean.

By midmorning, the strange quiet had given way to a tense energy. Adventurers who remained in Woodhaven gathered in small clusters, voices lowered in discussion. Some glanced toward the eastern gate with apparent unease.

"Something's happening," Edric observed during a lull in customers. "The Adventurers are unsettled."
Cain nodded, remembering EmberHeart's words about the world beyond Woodhaven. Dangerous territories where creatures far stronger than tutorial wolves roamed, where Adventurers fought not just for experience but for survival.

"Perhaps trouble in the outer lands," he suggested.

"Not our concern," his father replied with characteristic pragmatism. "Our duty is here."

They returned to their work, the steady rhythm of hammer and anvil filling the silence that had settled over the village. Yet Cain could not shake a growing sense of disquiet, a prickling awareness that something was wrong. He found himself glancing repeatedly toward the door, hoping for the familiar flash of EmberHeart's red hair.

She did not appear. Of course, she wouldn't—she spent her mornings hunting in the forest, returning only in the afternoons.

Shortly after midday, the warning bells began to ring.

The sound jolted through Woodhaven like lightning—three sharp peals followed by a sustained toll that signaled danger approaching. Cain rushed to the forge door, his father close behind.

In the square, chaos had erupted. Guards ran toward the western gate, swords drawn. Villagers hurried toward their homes, faces tight with fear. Adventurers gathered their equipment, some moving to assist the guards while others slipped away toward the eastern exit.

"What's happening?" Cain asked an Adventurer who rushed past the forge.

"Crimson Grins," the man replied without stopping. "They're back and brought friends. Level 30s at least. The whole western forest is burning."

The Crimson Grins. The name sent a jolt of recognition through Cain—not just from EmberHeart's mention of them, but from those strange flashes of memory that felt impossibly real. His mother dissolving into particles of light.

"Mother," he gasped, suddenly remembering she would be in the square with the other guides.

Edric gripped his son's arm. "Stay here. The guards will handle this."

But Cain pulled away. "I need to find her."

Before his father could respond, the first screams erupted from the western edge of the village. Smoke billowed above the rooftops, thick and black, carrying the unmistakable scent of burning thatch. Guards shouted commands, their voices nearly drowned by a new sound—the whooping battle cries of raiders breaching the palisade.

"The smithy has weapons," Edric said grimly, reaching for a heavy hammer from the forge. "They'll come here. We must defend it."

His father was right, but Cain couldn't focus on the forge while his mother remained unaccounted for. "I'll find Mother and bring her back," he insisted. "We'll barricade ourselves inside."

"Cain!" Edric called after him, but Cain was already running toward the square, heart pounding with a fear that felt both new and hauntingly familiar.

The center of Woodhaven had transformed into a battlefield. Guards clashed with Adventurers wearing the crimson tabards emblazoned with laughing skulls. The air crackled with spell effects—fireballs arcing overhead, ice shards impaling unfortunate villagers, lightning chains jumping between targets.

At the center of it all stood a figure Cain recognized from his fragmented memories—LordChaos, his black armor now enhanced with glowing red runes that pulsed like heartbeats. The number floating above his head had increased dramatically since the memories. Level 34.

"Spread out!" LordChaos commanded his raiders. "Every building, every Native. Maximum chaos before the New Dawn!"

Cain pressed himself against a wall, trying to remain inconspicuous as he searched the square for any sign of his mother. The shrine stood empty, its blue glow now completely extinguished. The usual spots where guides greeted newcomers were abandoned.

A village guard staggered past, an arrow protruding from his shoulder. "Get to safety," he urged Cain. "The eastern gate is still clear."

"My mother—the healing guide—have you seen her?" Cain asked desperately.

The guard shook his head. "Most guides were taken to the tavern for protection. Check there."
Cain nodded his thanks and began moving toward the tavern, keeping to the shadows of buildings and market stalls. The sounds of battle surrounded him—clashing metal, arcane explosions, the sickening thud of bodies falling to cobblestones.

He was halfway across the square when he saw her. Lydia stood before the old oak tree, positioning herself between a group of raiders and three cowering villagers. Her healer's robes were singed at the edges, her face smudged with ash, but her posture remained dignified, unbowed.

"Please reconsider your actions," she was saying, the same calm request she offered all who threatened the peace of Woodhaven. "Violence against villagers is prohibited within the boundaries."

The raiders laughed, a sound that echoed in Cain's nightmares. "Standard dialogue," one mocked. "Let's see if they've got any new death lines since last time."

Cain broke into a run. "Mother!"

Lydia turned at the sound of his voice, her expression shifting from practiced calm to genuine concern. "Cain! You must leave—"

The raider's blade caught the sunlight as it swung. Lydia stumbled backward, a bright crimson stain spreading across the pale blue of her robes. Unlike in his fragmented memories, there was no green poison this time, no slow dissolution. Just the brutal efficiency of steel.

"NO!" Cain's scream tore from his throat as he reached his mother. He caught her as she fell, lowering her gently to the ground. Her eyes found his, confusion and pain warring in their depths.

"Cain," she whispered. "You shouldn't be here."

"I'm taking you to safety," he insisted, though the growing stain on her robes told a different story. "The tavern, or the forge—"

Lydia's hand found his, squeezing with surprising strength. "Cain..." her voice was fading. "The New Dawn will come... we will return..."

"Mother, please," Cain begged, tears blurring his vision. "Save your strength."

Lydia's body began to glow with a soft blue light. The same light as the shrine, as the particles that carried new Adventurers into the world. Her form grew transparent, insubstantial.

"Mother!" Cain clutched at her hand, but it was like trying to hold smoke.

The rest of her words were lost as her body disintegrated into motes of blue light that rose slowly before dispersing into nothingness. Cain knelt on the cobblestones, hands empty, staring at the space where his mother had been.

A slow clap broke through his grief.

"Well, that was dramatic," LordChaos said, approaching with casual menace. "The family relationships in this village are surprisingly convincing." He glanced around at the destruction—buildings burning, villagers fleeing, his raiders pursuing with whoops of delight. "Although I'm disappointed. I expected more guards after our last visit."

Cain rose slowly to his feet, rage burning through his shock. This creature—this Adventurer—had killed his mother. Had apparently killed her before, in that raid he couldn't fully remember yet somehow knew had happened.
"You," he growled, hands clenching into fists at his sides.

LordChaos raised an eyebrow. "Oh? The blacksmith's son has aggressive dialogue options? Let's hear them."
Cain lunged forward, swinging with all his strength. Just as with SlayerKing, an invisible force diverted his blow before it could connect, his fist sliding harmlessly past LordChaos's smirking face.

"Same limitation as always," LordChaos sighed. "Natives can't harm Adventurers. It's built into The Divine Laws." He drew his sword—a massive blade that glowed with dark energy. "But we can certainly harm you."

His first strike sent Cain sprawling backward, pain blooming across his chest. The second opened a gash along his arm. Cain scrambled to his feet, backing away, searching desperately for some means of defense or escape.

"Run, boy," LordChaos suggested, his tone conversational despite the violence of his actions. "Make it sporting at least."

Cain turned and fled, not from cowardice but from the sudden clear-eyed understanding that he could not fight this enemy—not directly, not now. The Divine Laws prevented it. If he was to survive, to find answers to the questions his mother's final words had planted, he needed to escape.

The forge. His father. They were his destination now, his only remaining anchor in a world dissolving into chaos around him. Cain ran through smoke and screams, past battles between guards and raiders, past villagers cut down where they stood, past the familiar boundaries of his life crumbling under the assault.

When he reached the forge, the door stood open, its frame splintered. Inside, tools and weapons lay scattered across the floor, the organized displays destroyed. The forge fire had been doused, steam still rising from the cooling coals.

"Father?" Cain called, moving cautiously through the wreckage. "Father!"

He found Edric behind the anvil, slumped against the wall. A crossbow bolt protruded from his chest, his blacksmith's apron stained dark with blood. Unlike Lydia, he had not yet begun the dissolution process, though his breathing came in ragged gasps.

"Cain," he managed as his son knelt beside him. "You... returned."

"I'm here," Cain assured him, carefully supporting his father's head. "The raiders—"

"Too many," Edric whispered. "Too strong."

Cain looked around frantically for something to staunch the bleeding, but the wound was clearly mortal. His father's skin had already taken on the waxy pallor of approaching death.

"Mother is gone," Cain said, his voice breaking. "I couldn't save her."

Edric's hand found his son's, leaving smears of blood on Cain's skin. "The New Dawn will restore us." His eyes, normally so practical and unquestioning, seemed to soften with a deeper emotion. "Be strong, my son. There is more to this world than what we can see."

"Father, what do you mean?" Cain asked, confusion compounding his grief.

The blue glow began to suffuse his father's body, cutting off whatever he meant to say next. Cain could only watch helplessly as Edric dissolved just as Lydia had, becoming particles of light that floated briefly before dispersing.

"No," Cain whispered, alone in the ruined forge. "No!"

The sound of boots on stone alerted him to danger. Raiders had entered the forge, their weapons slick with the blood of other villagers.

"Found another one," called a female voice that Cain recognized as VenomStrike. "The blacksmith's boy."

"Kill him quickly," came the response. "We need to hit the eastern farms before the New Dawn begins."

Cain scrambled to his feet, looking for a weapon, an exit, anything that might save him. But he was cornered, the raiders blocking the only door, the forge walls solid stone behind him.

VenomStrike approached with twin daggers drawn, their edges gleaming with poison. "Nothing personal, kid. Just finishing the job."

As the daggers plunged toward him, Cain felt an odd sense of déjà vu—as if he had experienced this death before, perhaps many times. The pain was sharp but brief, the poison spreading through his system with preternatural speed.

His vision narrowed, darkness creeping in from the edges as he slumped to the floor. The raiders were already leaving, seeking new targets, new amusements. Above him, the ceiling of the forge seemed to waver and dissolve, revealing a night sky impossibly full of stars.

Among those stars, Cain thought he saw a figure watching—tall and hooded, face hidden in shadow.

As consciousness slipped away, the world around him began to glow with that same blue light that had taken his parents. It spread from the shrine in the square, washing over the burning village in waves, extinguishing flames, rebuilding shattered walls, restoring the order that the raiders had so thoroughly destroyed.

The New Dawn had come early, triggered by the complete devastation of Woodhaven. The Divine Laws were restoring everything, erasing the tragedy as if it had never occurred.

Cain's last thought before darkness took him completely was a desperate plea: Remember. Remember. Remember.
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S.D. Neige

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The Impossible Assassin
The Impossible Assassin

741 views1 subscriber

In a virtual reality where players adventure as heroes, the Natives are designed simply to support the world - providing services, guidance, and resetting with each New Dawn. They exist only to serve, with no memories between resets, no autonomy, and no ability to harm players.

Cain is a blacksmith's apprentice in Woodhaven, a Native like any other until something unexplainable happens. After witnessing a brutal raid by a player group called the Crimson Grins and watching his parents die, Cain somehow retains his memories through the New Dawn reset that should have wiped his mind clean.

This anomaly cascades into something unprecedented: Cain gains awareness of the system itself.
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28 episodes

Chapter 8: Forgotten - Part 1

Chapter 8: Forgotten - Part 1

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