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Magic Real Estate Tycoon

Chapter 20

Chapter 20

Nov 10, 2025

The next morning the training yard was already full of movement. Adventurers from the apartments stretched, sparred, practiced archery, and ran drills. The sounds of clashing metal, thudding footsteps, and excited shouts echoed across the field. Ethan walked through the yard with quiet satisfaction. Every corner felt alive. Every design choice worked exactly as he hoped.

But today’s goal was even bigger. The final lodging halls needed to be built to complete the Adventurer Residential Zone. Once the halls rose, the zone would be ready to house dozens of adventurers from different kingdoms. That meant foot traffic for the plaza, tenants for the apartments, and more workers for future projects. Ethan felt the momentum of an entire district forming around him.

The beastfolk workers arrived early, bringing fresh materials: beams, tiles, panels, rune plates, and tools. The mage walked beside them with a calm but focused expression. He carried new crystal sets for stabilizing mana flow across all halls. Ethan gathered them in front of the third lodging hall foundation.

Today we build two halls at once, Ethan announced. The workers blinked in surprise. It was ambitious. But they had built fast before, and now they understood the system. Ethan pointed to the larger foundation on the right. This hall is for heavy gear adventurers. We reinforce walls, floors, and ceilings. Then he pointed to the smaller foundation on the left. This one is for scouts and mages. They need lighter rooms with more mana flow.

The workers grinned and immediately split into two teams. The mage went with the scout and mage hall first, carving mana channels along the foundation. Thick glowing lines spread across the ground. Ethan directed the heavy gear hall team to install the strongest beams they had crafted. The workers lifted heavy reinforced supports and set them into place. The beams thudded into position like they were planting ancient trees.

As the morning progressed, both halls rose quickly. The scout and mage hall used lighter wood and more decorative runes. When activated the beams glowed pale green, perfect for calm magical practice. Ethan walked through the layout imagining mages meditating and scouts cleaning daggers in the soft glow.

Meanwhile the heavy gear hall had thick walls, wide doorways, and sound dampening lining. Workers installed double panels on each wall while the mage added shock absorption runes. When activated, the hall hummed with deep stability. Perfect for heavy armor wearers who tended to slam things around.

Around midday the adventurers took notice of the construction. A group approached Ethan asking if they could pre select rooms. Ethan walked them through each hall explaining features. One barbarian adventurer tested a heavy wall by punching it. The wall did not flinch. He nodded with satisfaction and claimed the room closest to the entrance. A mage with long silver hair stepped into the scout and mage hall and sighed deeply. She said the mana flow felt clean, balanced, and natural. She claimed a room near the center.

Ethan recorded every request while inspecting construction. Both halls needed storage lockers so workers installed them next. The heavy hall received massive reinforced lockers with double runes. The scout hall received lighter lockers with extra compartments for potions, scrolls, and delicate items.

After lunch the workers began installing floors. In the heavy hall they placed thick stone reinforced panels that could support full plate armor. In the scout hall they placed smooth wooden floors that allowed silent movement. Ethan checked each section by stepping firmly on it, listening for sound and feeling for flex.

Once the floors were complete workers installed ceilings. The heavy hall ceilings had thick beams reinforced with mana lines. The scout hall ceilings had thinner beams carved with flowing designs, creating soft ambient light when activated. The mage climbed ladders and carved rune clusters into the ceiling corners. When activated each corner glowed in gentle patterns.

As the afternoon continued adventurers tested each completed area. A beastfolk warrior jumped from the heavy hall’s balcony rail, landing hard on the reinforced floor. The floor held perfectly. A mage cast a small wind spell inside the scout hall. The mana traced along the carved beams and dispersed harmlessly.

Ethan walked between the two halls watching adventurers explore and workers move with purpose. The district was forming faster than he imagined. People trusted the structures. They loved the comfort. They felt the stability. This district was becoming its own world.

As sunset neared Ethan inspected both halls one final time. Then he gathered everyone near the training yard and spoke clearly.

The Adventurer Residential Zone is complete.

A roar of cheers erupted from adventurers, workers, and merchants alike. People immediately rushed to choose rooms. Scouts ran through the hallways with excitement. Heavy gear adventurers thudded through their halls with satisfied grunts.

Ethan watched everything unfold with a calm, confident smile. This entire zone came from nothing but land, vision, and magic.

He looked at the horizon and whispered Tomorrow we begin the next phase. The underground theme park waits.

HERGEE
HERGEE

Creator

Magic Real Estate Tycoon follows Ethan Walker, a modern American real estate developer who suddenly finds himself transported into a fantasy kingdom where magic shapes daily life and property laws barely exist. Outside the city walls lies miles of unused land with no owner, no zoning rules, and no one brave or crazy enough to build anything. For Ethan, it is paradise.

Using modern development logic and a fearless entrepreneurial mindset, Ethan begins building the first Magic Apartments powered by mana conduits, Enchanted Shopping Plazas where spells replace electricity, and Multi-Race Adventurer Housing Zones designed for adventurers of every species. His buildings redefine how people in the kingdom live, work, shop, and rest.

When he discovers abandoned underground dungeons, Ethan turns them into full-scale amusement parks fueled by magical creatures, moving platforms, and enchanted attractions. As his projects reshape the economy, he becomes the first real estate tycoon in an entire world.

But success draws attention from nobles, guilds, mages, and monsters who all want a piece of his growing empire. Ethan must use a mix of business instincts, negotiation skills, and creative development strategies to survive, expand, and eventually transform the entire kingdom into the world’s first magical metropolitan empire.

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Magic Real Estate Tycoon
Magic Real Estate Tycoon

75k views2 subscribers

Magic Real Estate Tycoon follows Ethan Walker, a modern American real estate developer who suddenly finds himself transported into a fantasy kingdom where magic shapes daily life and property laws barely exist. Outside the city walls lies miles of unused land with no owner, no zoning rules, and no one brave or crazy enough to build anything. For Ethan, it is paradise.

Using modern development logic and a fearless entrepreneurial mindset, Ethan begins building the first Magic Apartments powered by mana conduits, Enchanted Shopping Plazas where spells replace electricity, and Multi-Race Adventurer Housing Zones designed for adventurers of every species. His buildings redefine how people in the kingdom live, work, shop, and rest.

When he discovers abandoned underground dungeons, Ethan turns them into full-scale amusement parks fueled by magical creatures, moving platforms, and enchanted attractions. As his projects reshape the economy, he becomes the first real estate tycoon in an entire world.

But success draws attention from nobles, guilds, mages, and monsters who all want a piece of his growing empire. Ethan must use a mix of business instincts, negotiation skills, and creative development strategies to survive, expand, and eventually transform the entire kingdom into the world’s first magical metropolitan empire.
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Chapter 20

Chapter 20

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