The next morning Ethan gathered the lead craftsmen and mage scholars inside a temporary structure near the construction site. A large canvas sheet covered something on the table. Workers whispered to each other wondering what new idea he would unveil. Aradine stood at the back her eyes sharp with curiosity. Emberclaw rested outside under the protective field while operations trainees continued fire rhythm drills. Today Ethan would reveal the second major attraction. The next step toward building the park
He pulled the canvas away revealing a massive blueprint drawn on thick parchment. Bold lines curved across the page forming a circular theater layout with layered platforms. Ethan placed weighted stones on the edges to keep it flat. He stepped back and announced the name of the attraction in clear confident voice
The Phantom Theater
Murmurs filled the room. The blueprint displayed an arena of shifting stages illuminated by floating mana crystals. Ethan explained that unlike the Dragonfire Coaster the Phantom Theater used illusions sound manipulation and spirit light to create immersive shows. He described a performance where ghostly images danced through the air passing harmlessly through guests. Where characters made of shimmering smoke told stories of ancient heroes. And where magic was not a weapon but a spectacle of light and emotion
Aradine stepped forward and examined the blueprint closely. She said spirit light illusions required delicate balance because illusions could collapse if mana streams collided. Ethan nodded and showed her the central mana channel diagram. He explained that the show would use synchronized conduits sending controlled pulses through crystal panels. Aradine raised an eyebrow impressed that someone without magical ability could design such structured flow. Ethan said it was like sound engineering back home. Patterns needed harmony to create memorable effects
Workers asked how the stages would shift. Ethan revealed a second layer of diagrams showing platforms run by earth mages who could raise and lower sections of stone. He explained timing cues that matched music and light sequences. The workers gasped at the complexity. Some doubted it was possible. Ethan reassured them that every great attraction seemed impossible until built. He described how the show would welcome hundreds of guests at once making it the first large scale entertainment center in the kingdom
The excitement grew as craftsmen studied the plans. Some pointed out improvements. Others asked how illusions would appear without destabilizing the theater. Aradine responded that she would personally develop an illusion anchor a rune circle that stabilized spirit projections. This collaboration between magic and engineering amazed everyone. Ethan smiled. This was exactly what he hoped for. The park would unite people from different crafts tribes and schools of magic
During the meeting the king arrived unexpectedly again. He studied the blueprint with deep interest. Ethan explained the concept in simple terms. He said the theater would become a place of wonder where people from all nations could sit together and see magic used purely for joy. The king listened carefully. He said the attraction could transform the kingdom’s image. A place once known for war and harsh winters could become a center of magical arts. Ethan said that was exactly his goal. A park that brought people together instead of dividing them
After the meeting workers and mages spread out across the field marking the location of the Phantom Theater. Ethan stood under the sunlight watching the lines being drawn on the ground. The future park was expanding. The coaster to the north the theater in the center and plans for the Mana Flying Racers to the east. It was finally taking shape like a map of dreams etched onto the earth
But even as excitement grew Ethan remained cautious. When he walked toward Emberclaw he felt the drake stiffen. Its wings rose slightly and its eyes narrowed toward the ridge. Ethan followed its gaze. At first he saw nothing. Then he noticed faint movement along the rocks. Cloaked figures again. Watching
Ethan whispered to Emberclaw that they would not be intimidated. He touched the drake’s scales and felt warmth pulse beneath his hand. Emberclaw exhaled a slow burst of heated air not in aggression but in defiance
That evening Ethan sat beside the fire reviewing both coaster plans and the Phantom Theater outline. The park was no longer just an idea. It was becoming real. A living project with workers teams designs and future guests. He imagined children running between attractions parents laughing as they watched shows and travelers speaking of the wonders they saw here
But the cult’s shadow lingered. The Ember Priests would try again. Ethan knew it. But now he had Emberclaw Aradine the operations team and the king’s support. More importantly he had momentum. And momentum was the strongest force in theme park building
He closed his eyes and whispered that the future park would rise. Not through magic alone but through unity creativity and courage

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