After the flashback Sir Kiljaos, Ydia and Princess Anima continue browsing through the library books in order to translate the assassins' letter. Ydia, after mentioning how a witch had kidnapped her when she was a chick, finds a new book that includes information about the house Windmane, which upsets Sir Kiljaos and he stops her reading further. There seems to be even deeper wounds in Sir Kiljaos's past, like we have been hinted few times.
Unfortunately the library's materials aren't helpful with translating the letter, but then Sir Kerram the komodo dragon knight happens to pass by and notice the scroll, recognizing the language...
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In an other dimension, exists the world of Karamador, inhabited by humans and human-like animals and insects known as anhinis. Karamador sets in a reneissance- fantasy time era, during the times of great dangers and legendary heroes. We mostly follow the adventures of Sir Kiljaos Windmane, the lion paladin of wind. Sir Kiljaos is a wandering paladin who travels around his homeland Pohjoland and the other parts of Karamador, fighting the forces of evil and helping those in need. During his adventures he also meets and teams up with many different companions to fight the forces of chaos that come in many forms like the beastly insectoids of Hordium, the undead, demonic invasions and ruthless orcs.
Although Karamador is set in a fantasy world, many of it's locations are based more or less on real locations. Many of the stories also involve real life legends and folk lore, especially from Finland and Scandinavia.
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