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Ark spin-off Adventures of Silver Saint

Character profile 265 Athanasios Sotiris

Character profile 265 Athanasios Sotiris

Jun 30, 2025

Id number: 265
Real name: Athanasios Sotiris
Phonetic spelling: ah-tah-NAH-see-os SOWT-eh-rees
Civilian name: Kassian Steel
Phonetic spelling: KASH-ee-an stiːl
Vigilante name: Cerberus
Phonetic spelling: SER-ber-əs
Nickname: Thanos
Phonetic spelling: THAY-nohss
Physical age: 42
Mental age: 42
Permanent status conditions: Genetic immortality cannot age, mentally or physically past the point that they became a bio weapon.
Species: Bio weapon
Gender: male
Ancestry: Hellene and Roma
Nationality: American or Aura
Height: 6'2 ft
Weight: 260 lb
Build: Burley or larger athletic build.
Hairstyle/texture: layered long and wavy
Hair color: Silver
Eye color: A orangey gold
Skin tone: A deep olive or golden yellow.
Favorite color: Orange
Disabilities/Health conditions: None

Stat block
Strength: 18
Dexterity: 16
Determination: 12
Charisma: 13
Intelligence: 9

Health: 800
Mana: 100
Stamina: 300
Rage gauge: 500
Description: The user has to build rage from taking damage or other options. This gauge can be used for transformations.

Aura: 60ft

Movement speed: medium

Physically attack: 345
Magical attack: 125
Physical Defense: 567
Magical Defense: 60
Dodge: 266

Power Set
Class: Bandit/ Gladiator

Bandit Skills
Tough skin: A boosted base defense. Approximately the user skin is more durable by 50% more than average. Only against slashing damage.

Rampage: A boost in the users strength in speed. The user has to build up rage over time and convert it into magical energy to go on rampage.

Extortion: Allows the user to finesse other people's valuables. Either by intimidation or charisma.

Ambush: Allows the user to catch other people off guard. Only works if the opponents do not have sensory abilities. Works no matter the build of the user.

Gladiator Skills
DisarmingTechniques: Allows the user to disarm an opponent. Only works when the user has a great understanding of the weapon being used by their opponent.

UnarmedMastery: Allows the user to use unarmed fighting techniques. Inefficient manner against opponents with weapons.

ShieldMastery: Allows the user to use Shields offensively as weapons. Also gives a 30% boost to the defensive capabilities of any shield used by the activator.

Underdog: Gives the user a 10% boost when fighting stronger opponents.

TrapExpert: Allows the user to create pitfalls, net traps, and deadfall traps.

Magic types: Fate/ Metal
Moiraekinesis: Can create and manipulate threads of Fate. These threads are often invisible to normal people or people that do not have Moireaekinesis. This user focuses on manipulating them to avoid disaster and cannot manipulate destiny to ruin someone's life.

Metallokinesis: Allows the user to manipulate already existing metal.

Physical abilities: Cerberus Bio weapon

Transformation,
Description: Bio weapons are genetically engineered or altered individuals. In this case it allows Athanasios to transform similarly to a werewolf. Unlike a normal werewolf though the end result is similar to Cerberus. This transformation is powered by rage and or powerful emotions. Also each power builds up on each other. Meaning that you do not lose the powers of a previous stage.

Stage 20%
The user's form still looks humanoid. The main change is that their ears become pointy. Their canines become longer. Their nails become hard and sharper like claws. They become slightly more hairy.

Muscle density increases by 15%. This means that even though they might not look stronger, they are. This boosts the user's strength slightly.

Stage 30%
This form also looks pretty human. The ears only get slightly pointier and hairy. The nose becomes slightly pointier and wider. The legs start shifting into paws. All their nails turn into claws at this point. The bioweapon's skin becomes thicker.

This reduces the damage they take from piercing attacks by 15%. Their muscle density increases by another 5%. Boosting both their strength and durability.

Stage 50%
The face fully converts into that of a wolf. With wolf-like ears. A fluffy tail and digitigrade legs. The souls of their feet and the palms of their hands become padded like the paws of a wolf. Their claws fully form. Their teeth sharpen even more. They also develop a furry wolf tail. This tail increases their balance which is helpful because of their new legs.

The user's muscle mass and density are increased by 20% more. Their bone density also increases by 50% to accommodate the extra weight.

Wolf ears: Give the user the ability to hear sounds that humans cannot. Comes at the detriment that it makes them way more sensitive to sound.

Wolf eyes: The user's eyes begin to convert into that of a wolf giving them night vision.

Wolf scent: Allows the user to pick up people's scents. Useful for tracking people.

Claws: increase the user's unarmed damage by 70%.

With legs: Allows the user to jump up to 50 ft.

Stage 70%
The user begins to get feral. Their back hunches over. Their eyes turn like reflective mirrors. They become barely humanoid leaning over instead of standing upright.

Blood lust: The user's speed increases gradually the longer an enemy tries to run. In increments of 5%.

Stage 100%
A massive roar is heard. Two heads sprout from the sides of the hound. The rest of the body becomes completely wolf-like. All three sets of eyes glow a hellish Orange. Snakes erupt from wolf-like tails. The user becomes a 40-foot goliath-sized wolf.

Left head breath weapon: this head creates an icy blizzard within its maw. That's able to freeze opponents the beam can reach up to 200ft.

The center head breath weapon: Destiny breaker a beam of pure fate magic. It nullifies all chance spells. Of the target. Can reach up to 300 ft. Does 400% percent damage based on the user's attack.

The right head breath weapon: Produces a beam of molten steel. That burns and sets things on fire. Can reach up to 200 ft.

Snake headed tails: The new snakes that spread outside of the user's tail produce a toxin. This acid can burn through skin and armor. It does 5% passive damage when a target is bitten by it or sprayed by it.

Iron fur: The fur of the user resists magical attacks by 20%. Reduces physical damage by 10%.

Iron muscle: Increases the density to the point that even high-caliber bullets do not pierce the skin of the user.

Guardian: When protecting an ally or guarding a location the user's agility is boosted. Increasing their leap to 200ft. Their claw damage has increased to 105%.

Ability: Stand in solidarity

Form 1 Listen and Learn
Allows the user to store knowledge of things they have heard and instantly retrieve them. This can be especially useful when countering specific attacks. Gives the user a passive defensive boost of 20%. The user also learns from the experiences and mistakes of others.

Form 2 Respect and inclusion
Allows the user to create magic pacts with other people. These alliances allow the user to sense allies' distress and their location at all times. The deeper the respect and bond between allies gives the user the ability to create portals to allies they have made pacts with when the ally is willing.

Form 3 It is time to take action
When the user takes action to defend an ally it increases the variety of powers previous forms have. Allowing the user to change the magic type of specific attacks. These include both clawing and breath attacks. Using this though does remove any status effects the physical attacks would have. This also gives the user a passive regeneration of 30% per 20 seconds when near allies.

Form 4 No More Injustice
When an opponent uses unjustified force or attacks a Non-combatant the user is able to poison their fate. Allowing the user to destroy the bonds of fate that connect enemies to their allies. This represses healing magic and stat boosts from being applied to an enemy. This also has the capability of temporarily creating fate strings between the user and Non-combatants that are thrown into the middle of combat. This can be used to shield them from curses and or targeting abilities. This has the passive effect of boosting the defense of Non- combatants by 50%.

Gear set one: Kassian Steel the gladiator
Armor: gladiator-style leather armor. With leather sandals and Baldric to hold a sword.

Enchantments: This armor is enchanted to block piercing attacks using the spell bounce. This causes bullets to reflect off the armor. It also seems to have another enchantment that adds 167 points towards defense.

Weapons: A gladius. This is a Roman short sword. It seems to be made out of metal. It also has a tie to fate that seems to stop it from hitting its user.

Items: A iron net. This net can be used to capture people. It also seems to be magical as it constricts around opponents.

Gear set two: Cerberus the guardian of destiny
Armor: Simple modern clothing with fur trim on the jacket. A black tank top. Torn jeans.

Enchantments: It is enchanted to not just transform with a user but absorb into them when the user's form becomes too large to accommodate. It also reverts once they turn back to their base form. This is designed so it doesn't tear or shred when the user transforms.

Weapons: A black shield encrusted with orange topaz. This shield can return to the user when thrown. It also seems to have the ability to slowly decay weapons that come in contact with it. A pilum which is a Roman style. Javelin. This javelin returns to the user after 30 seconds in a target. It forcibly rips itself out of a target that it is stuck in.

Items: none

Gear set three: Athanasios Sotiris the ancient warrior
Armor: A black and orange suit of armor similar to 16th-century armor.

Enchantments: This armor when it hit shatters the threads of fate that belong to a weapon. This can cause several magical weapons to completely reset. This can cause users of those weapons to have to reclaim them through trials.

Weapons: A Bident, often referred to as a two-pronged spear or trident. It has the power to levitate different metal objects and or focus ferrokinetic powers.

Items: Winged bracelets. These bracelets can tug on threads of fate. Theoretically allowing someone to trap someone with effectively invisible threads.

Pact items: Each member of Silver Saint has a silver cross that acts as their packed item. These crosses tie them as allies both physically and magically. They are the anchors. Quite literally, they used to cast spells on each other. They always seem to wear them. Though each member wears theirs differently, depending on the outfit they do have specific preferences. Athanasios likes to wear his as an earring. Basil likes to wear theirs as a necklace. Kina likes to wear hers as a bracelet.

Spell list:

Guard the weak (ultimate counter spell)
Type: Fate and Metal
Range: movement speed
Duration: instant reaction
Cost: 100mp
When a civilian or ally is being attacked the Castor can rush in. Their body becomes as thick as steel. Reducing the damage they take by 50%. The reaction is instinct due to the faint magic imbued into the spell making it impossible to counter or combat using time magic. This is considered the ultimate defensive spell because it cannot be countered by reality-bending magic.

Costume change (support spell)
Type: Fate
Range: self and allies
Duration: As long as the user wants
Cost: 50MP
Allows the user to change the gear sets of them and their teammates. This is useful for needing weapon changes mid-combat. The allies get to decide which weapon sets they swap, guided by determining their own fates.

Restoring one's own fate (regeneration)
Type: Fate
Range: self
Duration: 30 minutes at Max
Cost: 100 rage points
Slowly heals the user every 60 seconds by 30 percent.

Shattering steel strike (attack)
Type: Metal
Range: 60ft
Duration: about 30 seconds
Cost: 150 rage points
The user lunges violently at a target. This attack is powered by the attack stat of the user multiplied by 120 percent.

Take the leap (movement boost)
Type: Fate
Range: 200ft
Duration: about 70 seconds
Cost: 200 rage points
Allows the user to leap approximately 200 ft.

Prometheus's foresight (scrying)
Type: Fate
Range: self
Duration: instant
Cost: 90MP
Give the user a plan to defeat an enemy. This can fail though. If circumstances change between the plan being enacted and when the user has cast this.

Steel Slash (attack spell)
Type: Metal
Range: weapon
Duration: 30 seconds
Cost: 50Mp
Makes any slashing attack the user uses do steel damage. This is useful against fairies which are weak against steel.

A Royal rampage (attack)
Type: Metal
Range: 100ft
Duration: 50 seconds
Cost: 390 rage points
The user runs at a opponent with the energy of metal. Tackling them violently with speed that can slice through weaker individuals. It does 180% damage multiplied by the individual's attack stat.

Midas's touch (enchantment)
Type: Metal
Range: touch
Duration: until they can reach water
Cost: 500 rage points
You touch someone, and gradually they start turning to gold. This can be reversed though if they find a pool of water.

evanhorse1025
seraphrainbow

Creator

Character profile for Cerberus.

Comments (1)

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seraphrainbow
seraphrainbow

Top comment

I just want to add that if things in his sheet do not seem to make sense, that's because there's something weird going on with time itself in the story. He's essentially been sent through time multiple times. Due to constant fighting between those in charge of time itself, distorting reality.

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Character profile 265 Athanasios Sotiris

Character profile 265 Athanasios Sotiris

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