The Tact 1 people were royalty at its highest. They were gifted with the power of Grace Negativity. Every Tact 1 was described as greedy. Even the kind ones
Grace Negativity was an extension of one’s darkness. The darker your thoughts were, the more powerful your Grace Negativity extension was going to be. What Grace Negativity essentially does is, it turns your dark thoughts into a soul person, of sorts.
A soul person is technically an exact re-imagining of one’s soul. The soul person is a real soul that you can see and it is used for fighting.
Only Tact 1 and Tact 2 humans were allowed into the politics of Vzaltori.
Tact 3 to Tact 7 were all considered to be slaves.
Tact 3, Tact 4, and Tact 5 had it a bit easier since they only needed to work for the politicians and they were guaranteed higher spots in politics.
Tact 6 and Tact 7 humans suffered miserably.
They worked as slaves to the higher order. Tact 7 were slaves Tact 6 , Type 6 to Type 5, and so on.
Tact 2 was gifted with Infinity Nightmare.
It just turned one’s positive thoughts into one element that they could use, depending on what their positive thought could be related to.
Tact 3 was gifted with Scream Rings. Imaginary rings are used to create wealthy things like currency or jewelry. Tact 3 was never meant to fight.
Tact 4 has the Dead Gods, which is centered around how much you can control your breathing. The better you could control your breathing, the stronger you could fight.
Tact 5 v.1 got the Metal Stoneman, created by High Card, Metal Stoneman is centered around how good you are at drawing, mostly how fast you can draw good drawings and fast imagination. Metal Stoneman can conjure up things you imagine and draw as fast as you finish your drawing.
Tact 5 v.2: Soul Game. A game played between you and your opponent, a card game, and whoever wins gets the opponent's soul. Once you are in the game, none of your powers will work so think before you choose.
Tact: Valhalla Factor. Valhalla factor was a powerful tact. It is able to tune anything to any frequency so that, it could be turned and made into whatever the user wanted it to be. .
Tact 7: Greyborn. Even though the type 7 weren’t nobility, they were gifted with the most powerful power of all time. Greyborn could track anyone and anybody’s position or place and change it to wherever, whenever they like. They could control their opponent’s time and place if they wanted to but this had a downside, Greyborn drained immense energy from your mental self. So even using Greyborn once would mean death to some people. Whenever Greyborn is used, the user, as well as, the target are transferred to the place decided by the user.
Vzaltori had a school for people who wanted to learn more Tact Bases but most parents just stuck with their children having one tact. The school was free for all. One of the only good things Chaos Destiny had done.
Tact Bases are the different type of tact’s. For example, Tact 1’s use Tact Base 1: Grace Negativity but, they could also use other tacts, if they learn.
Tact Desicion was the Tact that each person was born in and with. It also shows the amount of Tact power in a person.
Realm Open is the strongest power-up known to man. It opens a new dimension, each person has one dimension to them once the unlock Realm Open. It has his downsides. It takes immense brainpower and mental energy to use.
In this selfish world, was born, Tone Kayden. Born to change the world.
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