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Rule of Law

RULE OF LAW | INTRODUCTION

RULE OF LAW | INTRODUCTION

Feb 22, 2026

⚖️ RULE OF LAW ⚖️


UPDATES: DAILY 6PM PST
- SEASON 1: Complete! 📖 (76 chapters + Epilogue)
- SEASON 2: In progress ✍️ 


Post-Apocalyptic • Guideverse • Dungeons • Multi POV • Forced Proximity • Possessive Espers

"When it came down to the last jar of peanut butter, rule of law suddenly became a luxury no one could afford."

Post-apocalyptic guideverse BL. Killian wanted to survive quietly. Two possessive espers had other plans. 



WARNING:

This story contains mature themes that may not be suitable for all audiences, including: 
violence, sexual content, strong language, morally complex relationship dynamics, and depictions of physical trauma.

Reader discretion is advised.




The following is a brief explanation of the universe, for anyone unfamiliar with guideverse.
THIS CAN BE SKIPPED.
The world mechanics are explained adequately in the story itself.
This is here as a reference. 

***

What is Guideverse?

Guideverse is a subgenre of dungeonverse where humanity has evolved into two complementary types, Espers and Guides, in order to conquer dungeons that have begun to appear.

Espers possess powerful psychic or supernatural abilities (telekinesis, combat enhancement, elemental control, etc.) but their powers come with a cost—mental/emotional instability, psychic backlash, or cognitive overload.

Guides have the ability to stabilize, calm, and "ground" espers through physical contact, emotional connection, or energy transfer. Without a guide, an esper risks losing control of their powers or suffering psychological collapse.

Guiding is the work of cleansing the corruption that espers accumulate from using their powers. Without regular cleansing, corruption builds toward a threshold that causes the esper to rampage--lose control of their power and their rationality, ultimately resulting in a devolution into a mindless monster set on destruction no different than the ones they fight in the dungeons.

Dungeons are pocket dimensions that open to Earth through a gate. Each one is a hostile, self-contained world with its own terrain, ecology, and apex predator. Some are small and quickly traversed; others are vast and can take days. 

Gates are the physical rifts between Earth and a dungeon. Gates appear without warning--anywhere from open countryside to the middle of a city block.  A stable gate holds steady on the blue spectrum and stays open until the dungeon is cleared. An unstable gate or a gate that sits too long without being cleared can turn red, threatening to rupture and spill the dungeon's contents into the world. When this happens, it is called a Dungeon Break. 

Match Rate is the measure of compatibility between a specific guide and a specific esper. A wave-fit. Two people can have professional respect, personal chemistry, even love, and still have a poor match rate and vice versa. Match rates are measured by lab testing, but can be felt inherently between a guide and an esper when guiding. 

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Amblexis
Amblexis

Creator

A/N:

To all the new readers just starting on this journey, I hope you enjoy! I discovery wrote this story after several years of taking a break from writing. I wanted to write something with no pressure or stress and just let the story take me where it wanted.

I'm normally someone who plans my plots heavily, so this was my first stab at letting the characters lead me. To my surprise, Rule of Law became something very near and dear to my heart.

I hope you enjoy reading it as much as I enjoyed writing it and, if you do, please leave me a comment or a like as you go. It's always a pleasure to see readers making their way through a story!

~ Amblexis

#forcedproximity #Dungeons #Espers #guide #sentinel #multipov #possessive #Guideverse #Mature #postapocalyptic

Comments (2)

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DesertD@isy
DesertD@isy

Top comment

Thank you for explaining the universe.

2

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Rule of Law
Rule of Law

12.1k views162 subscribers

When it came down to the last jar of peanut butter, rule of law suddenly became a luxury no one could afford.

Before society collapsed, Killian believed in rules, structure, and order. Then the world changed overnight-humans woke with powers that shattered the old systems almost immediately.

Killian wakes up in this new world as a guide: a highly prized role in a society that can't agree on what rules still matter. With no talent or desire for the position, he survives the same way he always has-by keeping his head down, minding his business, and avoiding problems before they notice him.

That strategy fails spectacularly when a soft-hearted esper decides Killian is his person-bright-eyed, stubborn, and far more capable than he looks. It gets worse when Killian is dragged into an impossible situation with an eerily composed lightning esper whose control issues are matched only by his fixation.

Now caught between one man who looks at him like home and another who treats him like a claim already made, Killian finds himself bound by instincts, power, and attraction he never agreed to.

As cities fall, dungeons rise, and new hierarchies take shape, Killian must learn the difference between written law and natural law--
and decide what survives when the old rules no longer apply.

Updates daily @ 6pm PST
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86 episodes

RULE OF LAW | INTRODUCTION

RULE OF LAW | INTRODUCTION

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