//HALLOWS EARTH REPORT #I01//
TWO EARTHS
Above: An old concept drawing of Normal Earth and Hallows Earth (along with their moons) coexisting within their own planes of existence. Hallows Earth is in the darker galaxy while Normal is in the brighter. The shared middle ground signifies when the planes meet, allowing one being to travel to the other Earth and back whenever both planets are in orbit within that area.
SURFACE INFO: There are two Earths: Normal Earth and Hallows Earth. Although the two are in different planes of existence, they are connected, like two sides of a coin. One relies on the other to stay in balance, even though the inhabitants of both Earths do not know much about each other.
NORMAL EARTH: First Earth to exist. Normal relies more on _logical particles_, for there are fewer _illogical particles_ in its atmosphere. This caused the planet to become the home of plausible activity and plausible, sentient beings known as humans.
HUMANS: Dominant inhabitants of Normal who strive to find the logical in everything around them. Little is generally known about these humans and their home planet to us creatures, so creature-kind relies on zombies (see _LUNAR GATES_) to understand human nature. Based on how the undead humans reacted to us monsters, it is generally accepted that humans are spineless cowards who cannot handle the illogical particles that created us monsters. However, there is also some level of respect for humans for they seem to have the natural ability to act against own fears.
HALLOWS EARTH: Second Earth to exist. Legend says our planet was “birthed” from Normal when Normal casted its first shadow (see _GENESIS THREE_). Because of this, Hallows is a few hundred years behind Normal, age-wise. Hallows Earth is like Normal Earth, except with a few more illogical particles in its atmosphere. Thus, the planet has become the home of seemingly impossible activity and seemingly impossible sentient beings collectively known as creatures.
CREATURES: Dominant inhabitants of Hallows who either strive but fail to find the logical in everything around them, or shrug and allow their seemingly impossible lives to do what it wants. Since there is a variety of sentient beings living on Hallows, it is easier to just call your fellow sentient neighbor a _creature_ (this includes zombies). There are seven types of creatures (each with subcategories): Humanoids, undead, plantyns, blobs, anthropomorphs, guarders, and animates. Each creature is different depending on their type’s pros and cons. Unlike humans, creatures find it harder to act while feeling fear.
WARNING: Due to the differing levels of illogical particles on both Earths, traversing from one Earth to another is HIGHLY DISCOURAGED. Three reasons why:
1) Illogical particles are considered toxic to humans. Humans die from asphyxiation once entering Hallows Earth’s atmosphere. The illogical particles then instantaneously reanimate human corpses into zombies.
• NOTE: Zombies cannot return to Normal Earth; otherwise, they will die for good. Programs are available for zombies to reacclimate into their new un-life on Hallows Earth.
2) Monsters rely on illogical particles to breathe. Thus, creatures suffocate from the lack of breathable air on Normal Earth, perishing almost immediately depending on the monster’s strength.
• NOTE: It is rumored that humans created (and even consume) a deadly substance that closely mirrors the very illogical particles that kills them. Humans call this substance “preservatives.” If a creature can get its hands/claws/tentacles on a human product containing these “preservatives,” the creature may be able to utilize the product as an “oxygen tank” of sorts, for a time.
3) Typhoon-like storms plague the Earth’s region with the receiving end of the travel as mingling logical and illogical particles cause an imbalance in the atmosphere.
*Someone messily scribbled on here with red ink:*
Shĕpĕl are unaware of warning number three. Keep it that way. The less the public knows of our Lunar Gates, the better.
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