Rail, you cheeky elf. Swift as Richard might be, there is no escape from karma.
I’ve always enjoyed thief archetypes, but I rarely play them. Rail has always been my personal approach to rogues in most RPG settings. The dark, shrouded rogue in the shadows only allows for so much expansion. A high-energy, playful spirit has been a much more fun narrative piece for me. Plus, its hard to be a brooding hard case with a gem encrusted sombrero.
If you haven’t noticed, we have a few new links to the site. Our current merch page and our Patreon are up in there. So if you’re keen to support the comic in some way, shape, or form, we would be especially grateful.
Battlements takes place in a fantasy world all on its own. Sword-and-board! Wizards-and-warriors! Bears-and-battle maces! Legendary creatures and adventurers gallivant across the lands seeking fame and fortune. Then there’s these jerks. Follow Hector, Shane, Rail, and Gene as they try to make a name for themselves as adventurers while staying alive.
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