Enemies(As of now): Only high level beings and monsters can speak to communicate.
The Volence Treu: Cult of the demon lord Volence. Players who wish to join will be mind controlled and will receive a boost in power as well
Garos: They appear buff in barbaric like clothing and have tanish skin. They have slow speed, but if they get their hands on you they can inflict major damage if you don't break out; they are strong, pack a hefty punch, but are weak to zoners or any ranged attack unit.
Savinja: They are ruthless beings who will not hesitate to slice and dice you to shreds. They like to intimidate their enemies before they battle. These creatures are agile, quick, stealthy, and appear frightening due to their creepy masks. They wear hooded robes, normally black, and have trouble dealing with magic. (Eyes can glow red through mask eye holes depending if they have any.)
Striker: The same club wielding monsters from the trailer. They are big and have jagged razor sharp teeth capable of tearing off limbs, they can also lift some heavy things as well, they aren't fast by any means, but can be tough to deal with if inexperienced with the monster.
Mischief: An odly shaped monster with huge forearms and hands; it can change its face to look completely harmless, but all who fall for this are in for a surprise.
Corrupted: These once holy beings guarded the sacred weapon, Fallaflame, but were transformed into the horrifying beasts they are by the Volence Treu years ago.
Context reference for you and I:
HP: Final Frontier's health will start at 100 for everyone and increase by received attribute points towards health. (700 is max which is 200 points higher than Battle's.)
Perfect land: Falls more than 50-100 feet require this technique to nullify fall damage, higher falls requires this technique to halve fall damage. This technique requires you to land with feet and place hands on the ground, or to roll after landing. There is a 15 frame window in Final Frontier, but was 5 in battle frontier. *Highest in game point is 10,000 feet*
Guild: Real players that form a party with other players. They can also join forces will NPCs or a combination of both. (5/5 for battle and 6/6 for final.)
Pillow kitty: Series of a popular franchise that depicts a cute fat cat as the protagonist.
Sacred weapons: Weapons made by the gods of the Final Realm which were dispersed across both realms to be guarded by holy being's. These weapons are very powerful. (40 in total)
Divinity weapons: Weapons wielded by the five gods used in combat against Volence; these immensely powerful weapons can only be used against Volence, they are held in Persena's protection. (Total unknown)
The Five Gods: Referred to as the gods that fell in the last Volence outbreak fight. Persena is the last remaining god to survive and seal off Volence; All together there would be six. (Will not be learned in volume 1.)
The Dead Gods: They are the revived five gods; weaker than their living counterparts; they have been revived by the high being's of Treu; they are used to make The Weapons of Judgement. (Will not be learned in volume 1.)
The Weapons of Judgement: The darker equivalent of sacred weapons. Since the higher beings of Treu cannot wield scared weapons due to their anti-demonic use properties, TWJ will be made for use of the higher being's of the treu. (Will not be learned in volume 1.)
The piano piece ending scene of the "Beginning's truth trailer": One of the five fallen gods who could best wield the strongest of the divinity weapons, Hrotti, she also happened to be carrying the 4 tier crystals within her golden bracelet that would be used to seal off Volence. She was critically wounded by Volence, then stabbed with the blade, and knocked down from the air into the lower levels of the palace and slowly died. Persena went down to retrieve the crystals as the other gods continued fighting. (Persena laid the crystals scattered on the floor found as the way she found them out of respect.) (Will not be learned in volume 1.)
Tier Crystals: Elegantly colored crystals with the power to seal away any evil; even the gods themselves do not know how to use this power to its fullest potential to kill Volence instead of sealing him.
Being: More powerful than monsters. They reside in some territories across realms. Guilds or solo parties that come across these dangerous creatures must be ready to encounter them as they can be extremely difficult to deal with. Beings look more human like, but are not human. (10 is the lowest level these creatures are found at. Higher level beings can join Treu.)
Monster: They are a bit more widespread across the realm than beings. Lower levels are a bit more primitive/instinctual driven; while mid to high level monsters are almost as strong as beings. (Level 1-100 are the stat ranges of these terrifying beasts, they can only be pawns of Treu.)
Megacities: There are 10, these are inspired by real cities around the world and are almost scaled to their size but not entirely since this is fiction. (Monsters and being cannot enter these.)
City: There are 20 non-mega cities; these are not inspired by real cities. They have a 2 mile safe radius. (Monsters and being cannot enter these.)
Safe zone: Since everyone doesn't spawn in Frontier Central Square to be more spread out, these will be the radius for more light monsters as the players start off.
5 mile radius: Is what almost every mega city has, but Frontier Central has an extra 5 since.
10 mile radius: Frontier Central's higher lower level enemy zone, beyond this the enemies gradually increase in strength. Monsters and beings cannot pass through these safe zones, but...
Death: Occurs if an attack puts someone below 1 hp.
Ability: Techniques that provide boosts or help you out in some way.
Critical condition: You are in a severely injured state which makes it hard to ward off enemies. Limbs and bones can be broken or torn off in this state.
Tick damage: Set amount of health loss, constant, which is caused by poison most of the time.
Brass: The game's currency.
Character classes: Different types of character units the player can be.
Lord: Skilled sword fighters.
Zoner: Ranged weapon(s) users.
Mage: Can use most magic except for dark magic.
Dark mage: Can exclusively use dark magic.
Sorcerer: Can conjure and only use dark magic.
Paladin: Appear in knight like armor which is mobile and flexible; they use swords and lances as well. (Preferences.)
Cleric: Staff users with abilities such as heal; they can also wield axes.
Barbarian: Skilled axe users with a good amount of strength.
Assassin: Skilled in the art of stealth; keep your inventory safe when around them.
Fliers: Fly on winged beasts and can use lances.
Felis: Cat warriors that attack with their armor claws; they are pretty agile with the ability to climb things easier. (Neko, neko, neko.)
Tiketes: Appear dragon like, can sprout wings, breath fire, and are strong.
Armored Knight: Wear heavy army, slow and defensive, but hit hard.
Fallaflame(Sacred impure form/2nd variation): Red specks that can burst with a napalm effect. Can do a decent amount of damage if directly thrown onto someone.
Fallaflame(Sacred pure form): Devastating fire magic that is casted as red and black smoke as it is fired, then explodes with massive force (Size varies by user choice,) the explosion cloud rises into the air then rains down clusters of napalm flames which can cover large amounts of area or small amounts (user's choice.) (There is a limit to the explosion size and land coverage by napalm.)