World Bind: A curse that disables your ability to destroy or harm to world as a whole. If by some occurrence, the destruction of the world was caused by you, mother earth will rain her wrath upon your soul, causing both you and her soul to be trapped in limbo.
Emotion Bind: A curse that restricts your emotions in a desperate situation. Each time its activated emotions are slowly lost.
Time-Space magic: A gift that allows you to defy the laws of time and space. Extremely difficult to train, but very powerful in exchange. If used incorrectly one can even get lost in time or trapped in an empty void.
Insta-casting: As long as the spell is memorized properly and is visualized almost to perfection, the user can instantly cast the spell.
Demi-Gods Six Senses: Enhances the user's senses including sight, touch, taste, smell, hearing, and literal sense. More usage = Better quality
Weapon Creation Magic: With enough knowledge, one can create and recreate weapons. Accurate details of weapon materials and blueprint recommended
Wisdom Of The Gods: Gods can send small notes and communicate with the user once in a while. 30-day cooldown
Demi-God's Decisions: The user's perspective of a situation becomes omniscient, making a more precise decision possible.
Class-Less Skills: Without the need for a class the user can use class-designated skills if trained enough. (Classes are designed by how you grow up to the age of 14 and attributes are magic you are born with; Classes can be promoted and attributes can rise in rank)
The Only True Demi-God: A title that has only been given to the user. Contributes to user skill & and attribute growth.
Near-Death Solution: In times of peril a solution is created. If there isn't an opening the world will create one in the user's favor
Cold-Heart: Enables temptation skills & any form of communication skill useless. The user is swayed by nothing and no one.
Auto-Pilot: With a long cooldown this skill allows the user to leave the situation on auto-pilot. Auto-pilot will automatically come up with the best solution with the user's wellbeing and skills in mind.
Multi-Attribute: One has access to all attributes. Fire, Water, Wind, Earth, Sound, Lightning, Ice, Life, and Death magic is all accessible with enough training.
No-Limit: The user struggles with a limit. This barrier is broken so one can reach new heights without fail.
Memorable: Has advanced storage of knowledge and memories. Very unlikely that something will be forgotten
Minion of the Tulls: The gods can send an order once a year and the order must be obeyed within the time limits or the consequences stated will occur
The One That Serves The Gods: A title given as proof of one's commitment. The power of the title holds no bounds
A Fake Weak: One can accurately fake attributes and skills. Both physically and on paper.
Species Shifter: With high enough life magic one can change species. Skills and attributes remain unchanged but the physical appearance is effected
One with the Beasts: One skill of monsters and animals killed can be acquired and used. Has to be killed directly by the user. Chance of obtaining random skill.
Become What You Dine: One skill of monsters and animals eaten can be acquired and used by choice. Has to be within three days of death to activate the skill and rank has to be lower or equal to that of the user to obtain it.
Never Sick: Cannot die or get sick to natural causes. Poison is less effective.
Numbed Pain: The user cannot feel pain.
Monsterous Regen: As long as the user has enough mana one can regenerate health at a monstrous pace.
Hero's Unfulfilled Wish: The more one helps the unfortunate the more fortunate one will become
Demon Lord's Unfulfilled Wish: Gain power from reputation, either good or negative. Gain power from status and fame.
Forbidden Magic: Allows users to access forbidden magic with 100% precision but still get its consequences
Healing Magic: A skill only elves and spirits can obtain, allows one to heal depending on rank
Spirit Magic: This allows one to summon spirits for help and guidance. Can also make a contract and help others create contracts
Alchemy: Create potions items, and materials infused with skills and magic
King's Worst Mistake: People tend to keep a closer eye on the user because of the king's negligence towards his lost son. King's will of care is passed on to the people around the user
King of War: As the son of a ruthless king known for war, his ruthlessness and firm will are passed to his son. One has a higher chance of beating an opponent stronger than you but if an opponent is weaker you feel looked down upon, resulting in the deactivation of Act Stupid & Fake Weak.
Detection: Able to search the surrounding area. Range grows with the user's rank.
Act Stupid: This allows one to act unknowledgeable to conceal identity. If used the user will be forcefully put into a deep embarrassed state. Causing stutters and feelings of wanting to end it all
Hidden Victory: When activated the user can erase the memories of those who witnessed his victory. If no one is around to witness a battle the user's rank is risen by one. If people witness, his rank is lowered by one.
God's Plaything: A title given to the user as a reminder that the gods follow and observe their toy. When a good watches the user live the user is unable to use god-related skills. (i.e demigod's six senses or the one that serves the gods)

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