A cold stone slab, a dungeon, a beautiful warden and a diabolical mastermind–Tara wakes to the craziest situation this side of hell, as it’s clear her captors are not playing with a full deck!! CHESS and CHECKMATE outline their plans for Tara and give her some disturbing clues to what’s going on, and Tara learns that Prym (mentioned in A Deviant Mind #1) is on her way to collect her!! Take a walk on the wild side as Tara bears witness to the madness that is infiltrating the Imperium…in move by calculated move. The game of chess was never this psychotic.
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Tara awakens in a regeneration tube with no recollection of who she is and where she comes from. The insidious truth behind Tara’s amnesia is, she has a secret that makes her worth hunting–and it’s far more terrible than anyone could have ever imagined.
A Deviant Mind TM and Copyright 1980-2015, A Deviant Mind is TM and Copyright Pam Harrison
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