Panel 1 [TERRENCE HANSHAW is sitting behind his desk reading a copy of the Whalemen’s Shipping List. He’s a broadly built middle aged white man. Behind him is a chalkboard listing the prices of whale oil / bone / spermaceti.]
Panel 2 [Small panel of the door hitting the bell hanging above it as it opens.]
Panel 3 [Hanshaw languidly glances up]
Panel 4 [Wider shot over Hanshaw’s shoulder as Lawrence steps into the empty office, slightly self conscious in his body language.
LAWRENCE:
Good evening, sir. I saw your notice looking for men to ship aboard a whaler and—
HANSHAW:
Landsman?
Panel 5 [Lawrence is caught off guard a bit by the interruption, pulling his bag up on his shoulder]
LAWRENCE:
I—yes,
Panel 6 [Hanshaw is looking down with an impassive expression as he folds his newspaper on his desk, gesturing with his other hand for Lawrence to come closer.]
Going to Weather is a 3 Act nautical ghost story set on a New England whaleship. Updates in batches monthly.
1843. New Bedford is the city lighting the world, with its wealth drawn bleeding from the ocean depths. Whale oil lamplight glazes domestic life and spermaceti candles burn long at the tables of the rich. Their warm glow belies the brutal work that set them there.
From the chaotic harbor bristling with ship masts, a cobbled-together crew boards the whaleship Valor bound for the Pacific. Among them is Lawrence Manner, a landsman hoping to shed his onshore life, and Ezra Carter, a second mate striving for a captaincy in a nation that has few other options for him.
The ship’s master—Barzillai Waite—has built a reputation of great success, returning time and time again with thousands of barrels of oil in the Valor’s hold. But the Captain’s lucky image is dogged by a tale that he was once the sole survivor of a wreck at sea. The Valor, now on her fourth voyage, somehow feels older than she should. And out on the isolated stretch of ocean, as the tryworks smoke and bubble, an unseen and unwelcome passenger begins to make itself felt.
Content Warnings:
• Animal cruelty / animal death (whaling)
• Blood and gore (human & animal)
• Violence (shipboard, creature, and supernatural)
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