Continuation to the previous story, "Gunilla". The lion paladin of wind Sir Kiljaos ends up on a ship ruled by the fox pirates he previously met in the story "Fairy of Tasku". Together they go find a sunken treasure, but end up facing an ancient threat...
Like in previous Karamador stories, this story also includes folk lore and legends from different parts of Finland and Scandinavia, this time diving into the legend of a mystical beast Iku-Turso.
The comic isn't all finished yet, but new pages will be uploaded every week! Stay tuned!
This was truly a 'slay the dragon' episode and you handled it beautifully, but I've come to expect quality storytelling from you. So many things happened on this issue, but first and foremost, a retrospection episode for our hero, who saw through his insectoid prejudice, as well as his disdain of outlaws. He seems to understand that the world isn't colored in black and white, but rather a million shades of grey, which is a VERY hard thing for a paladin to do. Keep it up!!
In an other dimension, exists the world of Karamador. World of sword and sorcery. Karamador is inhabited by humans and human-like animals and insects known as anthros.
The first series, Karamador Fantasy, sets in a reneissance- fantasy type time era, during the times of great dangers and legendary heroes. We mostly follow the adventures of Sir Kiljaos Windmane, the lion paladin of wind. Sir Kiljaos is a wandering paladin who travels around his homeland Pohjoland and the other parts of Karamador, fighting the forces of evil and helping those in need, and in hopes to get paid in the process. During his adventures he also meets and teams up with many different companions to fight the forces of chaos, like for example the beastly insectoids of Hordium, the undead, demonic invasions and ruthless orcs.
Although Karamador is set in a fantasy world, many of it's locations are based more or less on real locations. Many of the stories also involve real life legends and folk lore, especially from Finland and Scandinavia.