As we’re getting to know some of the lads who will be embarking on the whaleship Valor, if you’re interested in some historical context behind mens’ motivation for whaling, please see my blog post here: www.sj-costello.com/essays/motivations-for-whaling
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Transcript:
panel 1 [Josué looks at Ezra incredulously, the Ark visible in the background. Ezra is deflecting.]
JOSUÉ:
You’re going to be at sea for another four years and you don’t even want to see a girl before you go?
EZRA:
I got some other things to take care of.
panel 2[Josué shrugs at Ezra while walking backwards towards the Ark, and Ezra waves goodbye to him.]
EZRA:
I’ll see you in a few days, though, yeah?
JOSUÉ:
Suit yourself.
Panel 3 [long panel showing Ezra walking down a dark lonely narrow street, hands in his pockets, and wearing a troubled expression.]
Going to Weather is a 3 Act nautical ghost story set on a New England whaleship. Updates in batches monthly.
1843. New Bedford is the city lighting the world, with its wealth drawn bleeding from the ocean depths. Whale oil lamplight glazes domestic life and spermaceti candles burn long at the tables of the rich. Their warm glow belies the brutal work that set them there.
From the chaotic harbor bristling with ship masts, a cobbled-together crew boards the whaleship Valor bound for the Pacific. Among them is Lawrence Manner, a landsman hoping to shed his onshore life, and Ezra Carter, a second mate striving for a captaincy in a nation that has few other options for him.
The ship’s master—Barzillai Waite—has built a reputation of great success, returning time and time again with thousands of barrels of oil in the Valor’s hold. But the Captain’s lucky image is dogged by a tale that he was once the sole survivor of a wreck at sea. The Valor, now on her fourth voyage, somehow feels older than she should. And out on the isolated stretch of ocean, as the tryworks smoke and bubble, an unseen and unwelcome passenger begins to make itself felt.
Content Warnings:
• Animal cruelty / animal death (whaling)
• Blood and gore (human & animal)
• Violence (shipboard, creature, and supernatural)
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