It is the far future - but there are still playing cards ;-)
There's a precedence for this; Chris Wooding's Retribution Falls features cards, even a unique game so I feel I'm in good company. When it comes to how Max actually did acquire his shuttle, he keeps his cards close to his chest. Maybe they should have been a digital deck or a quantum Queen of Hearts or even nanotech etched numbers but the old school pieces of thick, stiff paper suffice or the purposes of this story.
As to whether six is lucky, it seems to be for Max. For the Japanese, 8 is a lucky number, like-wise in Chinese culture and for the Chinese, six is considered, if not lucky, then positive.
There's something rakish about green baize and pristine white cards laid out across its expanse and even though I'm no gambling man, I'd lay good odds that Max's fair will win the day.
Meet Me At The Jump Gate is a pixel art webcomic set in the far future with Max as the main protagonist. Max hauls things from here to there for credits (in the future, be it utopian, dystopian, scotopian, ectopian or any other topian you would care to mention, they always seem to use credits or creds. Funny that) and whilst tracking the movements of a stock by haulage contractor would be of passing notice as a webcomic, our story hopefully plots a slightly more exciting path across the star chart of space.
Max escapes from Space Station Brompton1 after an attempted detainment by over zealous Security Services. As to why the aforementioned Security Services would want to detain him, he has no idea. He has a consignment to deliver and has no time for wrongful accusations, time is money. Well, actually, time is relative but there’s plenty of time for that later.
So, with a spaceship bristling with Tech, including his trusty ship’s computer, he heads off, little knowing the adventures that are about to befall him.
Follow Max in MEET ME AT THE JUMP GATE weekly here, at murpworks.com
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