Iku-Turso has been vanquished, for now. The fairy in a form of a great cormorant warns our group about Iku-Turso's possible return some day, but also about other looming dangers as well. Afterwards everything having calmed down, the pirates hold a funeral to their fallen crewmembers who lost their lives in fight against Iku-Turso. The lion paladin Sir Kiljaos also apogolizes the crew's insectoid member, Xekra, for his prejudice towards him earlier, as it turned out that Xekra indeed is not a ruthless monster like the other insectoids and is not following the orders of their tyrant queen.
This of course doesn't please the queen, as she telephatically talks to Xekra and warns about the consequenses for standing against her. Thus we have seen a first glimpse of another one of the prime evils of this series!
The last panels of the second page contains references to Finnish mythology and the stories of the national epic Kalevala once again.
In an other dimension, exists the world of Karamador, inhabited by humans and human-like animals and insects known as anhinis.
The first series, Karamador Fantasy, sets in a reneissance- fantasy type time era, during the times of great dangers and legendary heroes. We mostly follow the adventures of Sir Kiljaos Windmane, the lion paladin of wind. Sir Kiljaos is a wandering paladin who travels around his homeland Pohjoland and the other parts of Karamador, fighting the forces of evil and helping those in need, and in hopes to get paid in the process. During his adventures he also meets and teams up with many different companions to fight the forces of chaos, like for example the beastly insectoids of Hordium, the undead, demonic invasions and ruthless orcs.
Although Karamador is set in a fantasy world, many of it's locations are based more or less on real locations. Many of the stories also involve real life legends and folk lore, especially from Finland and Scandinavia.