- Every team needs the character perfectly designed to bust down doors, of course. I tried making the armor more angular to reflect the, you know, "tank", but things get really complicated to draw fast and my mind works a lot faster than my pen so I smoothed things out slightly for my sanity's sake. Once I decided to make him a demon too, I had to of course write a world where demons exist, so every character plays their part in the process.
- Speaking of playing their part, I don't know how clear it is, but I write Nyma with a British accent in mind. It seemed to me as if Fantasy loved British accents--don't care about the reason, just making observations--so if we have voices we can recognize, how about a world we can recognize, thus the setting is born.
The world is a dangerous place. Monsters, magic, demons, dragons; it’s a status quo unchanged across the ages and an ideal playground for the bold and adventurous.
When an ancient dark lord’s return threatens to plunge the Earth back into chaos, the enigmatic World Quest Corporation posts their greatest quest ever offered to stop him. An unlikely party of four unites to pursue it, soon finding themselves on the frontlines against evil and discovering the true costs of upholding heroism.
Comments (0)
See all