If you don't have a call sign, you don't dock anywhere. It's as simple as that!
Every ship has a call sign. It is unique to that ship and follows a standard but if it was just as simple as that, anyone stealing a ship would be able to fly into a port and dock
'Is that your ship, Sir?'.
'It is'.
'Come right on through'.
Everyone would be at it. So, there is an accompanying digital cypher associated with it, known (usually) only to the Captain. This is how you are identified as the owner of the ship.
Now there may be times when you don't want to be identified and it is for just such times that DARKSTREAM came into being. DARKSTREAM exploit an intergalactic loophole to bring you the latest in identification protection. Of course, you have to know where to look, you won't be finding adverts via the normal channels. However, DARKSTREAM is a legitimate company with a whole host of hardware/software products for all types of space travel.
Meet Me At The Jump Gate is a pixel art webcomic set in the far future with Max as the main protagonist. Max hauls things from here to there for credits (in the future, be it utopian, dystopian, scotopian, ectopian or any other topian you would care to mention, they always seem to use credits or creds. Funny that) and whilst tracking the movements of a stock by haulage contractor would be of passing notice as a webcomic, our story hopefully plots a slightly more exciting path across the star chart of space.
Max escapes from Space Station Brompton1 after an attempted detainment by over zealous Security Services. As to why the aforementioned Security Services would want to detain him, he has no idea. He has a consignment to deliver and has no time for wrongful accusations, time is money. Well, actually, time is relative but there’s plenty of time for that later.
So, with a spaceship bristling with Tech, including his trusty ship’s computer, he heads off, little knowing the adventures that are about to befall him.
Follow Max in MEET ME AT THE JUMP GATE weekly here, at murpworks.com
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