Sir Kiljaos heads to meet the general-governor of East-Pohjoland (the highest ranking officer and noble in this province) in Castle Aborku, to prove that he's alive and get his horse and belongings back. On his way he meets Xekra, the good insectoid from Zofie's pirate crew, who warns Kiljaos about the other insectoids planning to strike during the upcoming tourney. Sir Kiljaos heeds these words and eventually arrives at Castle Aborku and meets the general-governor count Brahera so they can talk about important matters.
Castle Aborku is based on medieval Turku Castle in Finland, in its 1500's and 1600's form.
Count Brahera on the other hand is loosely based on count Per Brahe the Younger, who was the general-governor of Finland in 1637–1640 and 1648–1654 (when Finland was part of Sweden).
In an other dimension, exists the world of Karamador, inhabited by humans and human-like animals and insects known as anhinis.
The first series, Karamador Fantasy, sets in a reneissance- fantasy type time era, during the times of great dangers and legendary heroes. We mostly follow the adventures of Sir Kiljaos Windmane, the lion paladin of wind. Sir Kiljaos is a wandering paladin who travels around his homeland Pohjoland and the other parts of Karamador, fighting the forces of evil and helping those in need, and in hopes to get paid in the process. During his adventures he also meets and teams up with many different companions to fight the forces of chaos, like for example the beastly insectoids of Hordium, the undead, demonic invasions and ruthless orcs.
Although Karamador is set in a fantasy world, many of it's locations are based more or less on real locations. Many of the stories also involve real life legends and folk lore, especially from Finland and Scandinavia.
Comments (34)
See all