After I had finished my history class, I met up with Juden so we could go to our next class. We talked a little about what we had done in our classes.
“Alert. Update to the system will commence soon,” A voice suddenly said.
“Wha?” I said. “Excuse me?”
“It’s an update,” Juden said. “Every so often the world updates, usually just bug fixes and a few new things.”
“Oh, updates,” I said. “There’s one now?”
“Yep!” Juden said. “My first one!”
“Cool,” I said. “Same for me too.”
“Update is starting.” The world went wonky, colors mixing and shapes twisting until everything went black. Then it faded to a soft blue before snappily reassembling itself around me.
I realized after a few seconds that I was lying on my bed. I sat up quickly. The air was fresh and the sun was shining through the window. Then clouds rushed in to fill the sky.
“That was intense,” Juden said.
“Yeah,” I said. “Should we check the new things?”
“Definitely,” Juden said.
“Appraise,” I said, holding my palm over myself.
[Shun]
[Level 29] [Human] (Prince/Student) ♂
New Content:
Resistance/Weakness Glitch fixed: The glitch that allowed someone to get a weakness and resistance to the same element has been fixed.
Electric [Max Shock] Glitch fixed: The glitch that made the [Max Shock] Skill do more damage than it was supposed to has been fixed.
[Tag Team] Skill added: Fight together with a pet. Once you and your pet are higher than [Level 10], you can connect minds to fight together and use skills from each other.
[Power Shock] Skill added: Unleash a large amount of electrical power at the cost of a lot of MP. The energy can spread out along the ground or through the air.
[Soul Bind] Ability added: Connect the soul of two creatures momentarily. When the souls are connected the two beings can communicate or share power.
[Venomized] Weapon Attribute added: Any weapon with the “Venomized] attribute will inflict poison upon anyone struck.
[Dark Blast] Skill added: Unleash a blast of dark energy. It will fly through the air in the direction you cast it until it collides with a wall/rock/terrain. Will damage living things severely.
[Darkwatcher] Creature added: A partially mechanical creature that lives in and around the artifacts in packs
[Scout] [Darkwatcher] class added: A smaller [Darkwatcher] that scouts for its pack
[Hunter] [Darkwatcher] class added: A swifter [Darkwatcher] that is the main attack force
[Matriarch] [Darkwatcher] class added: A larger [Darkwatcher] that leads its pack
[Destroyer] [Darkwatcher] class added: A larger [Darkwatcher] that is the most powerful
[Skullfang] Material added: A strong material harvested from the bones of large creatures. It can be crafted into a weapon to buff the attack or combined with steel to craft a blade of it.
[Skill Transfer] Skill added: Allows a user to transfer one of their skills to another being. Cannot be used on lesser monsters unless they have been pacified.
[Catch Orb] Item added: Can be thrown at a small or medium creature to contain it inside. If delivered to a Scavenger Necromancer, the monster, when released, follows the orders of the owner. Can be bought by a Scavenger Necromancer.
[Golden Catch Orb] Item added: A Catch Orb capable of catching any monster. Can be bought by a Scavenger Necromancer
“Woah…” I said. “There’s so much stuff!”
“I know,” Juden said. I continued scrolling.
[Skill Boost] Ability added: An ability that lowers the amount of EXP needed to level up a skill by about 20%.
[Ghost Phase] Ability added: An ability that allows a user to go into a ghost-like state and pass through some solid objects. It lasts for 5 minutes, with 10 seconds more for each level up it gets.
Glass Wall Glitch fixed: The glitch that allowed someone to break a solid wall with little effort has been fixed.
[Thorning] Skill added: A skill that shoots out thorned vines whenever someone gets damaged. These thorns count as dark type and plant type. They can severely injure someone.
[Fragile Life] Ability added: An ability that gives an extra life. If it is used, it can only be regained by leveling up. It also drops someone's level by one when used.
[Lifeblood] Mechanics added: Lifeblood is temporary extra HP that is gone forever once lost.
[Lifeblood Boost] Skill added: Whenever someone rests, they are given lifeblood (5% of total health)
[Lifeblood Plant] Plant added: A plant with two varieties. Both provide lifeblood
[Lifeblood Tree Seed] Item added: The seed for a [Lifeblood Tree]
[Lifeblood Flower Seed] Item added: The seed for a [Lifeblood Cocoon]
[Lifeblood Sprout] Plant added: The first stage of growth for a lifeblood plant
[Lifeblood Sapling] Plant added: The second stage of lifeblood plant growth for a lifeblood tree
[Lifeblood Tree] Plant added: The final stage of growth for a lifeblood tree
[Lifeblood Fruit] Item added: A fruit produced by a lifeblood tree. Gives 40 lifeblood HP when eaten
[Lifeblood Flower] Plant added: The second stage of lifeblood plant growth for a lifeblood Cocoon
[Lifeblood Cocoon] Plant added: The final stage of growth for a [Lifeblood Cocoon]
[Lifeblood Blip] Creature added: A creature contained inside of a lifeblood cocoon. When its cocoon is opened it runs around until killed. Gives 100 lifeblood HP to whoever kills it
[Max Boost] Skill added: Skill that boosts EXp gained by 40%. Applies to all EXP gained from anything.
[Report] Skill added: Skill that allows select users to report any glitches they come across. The reported glitches will be investigated and quickly patched. Any false reports made will result in serious consequences.
[Hellfork] Weapon added: A trident-like weapon. It induces fire-type energy in the air around it. Variations of it for other elements can be crafted with an elemental stone.
[Elemental Stones] Items added: Stones that contain elemental powers. Each has a specific color based on its element. They can be used for many things including spells and weapons.
New World Principle [REDACTED]: [REDACTED]
[Affinity] Skill added: This stat is exclusive to elves. A higher affinity allows elves to learn skills faster. The affinity stat remains stagnant throughout their life and is assigned at birth.
Balancing and Reworks
The intelligent species will now get buffs depending on their race. [Humans] will have a 2% increase in all stats. [Demons] will get a 4% increase in defense and MP. [Dwarves] will have a 3% increase in strength. [Elves] will get access to an exclusive new skill known as affinity. [Angelics] will get an 8% increase in speed. [Sea Serpents] and [Dragons] get a new leveling system.
[Dragons] and [Sea Serpents] Leveling System: [REDACTED]
Rewards have been handed out for completing a World Quest. The title, [Legend], has been handed out to major contributors alongside the promised quest rewards.
[World Quest] Completed: [Glistle Heretics]
[Believers of Glistle] (considered Heretics by the Goddess Religion and the Followers of the Word of God Religion) were starting riots and chaos. Goal: Stop them without causing too much disruption. Reward: Species’ stats rework/buff
[World Quest] Completed: [Equal to the Heavens]
Goal: At least one person is to ascend. Reward: [REDACTED] [World Principle]
[World Quest] Failed: [Liberation from the Demon Tyrant]
The [Demon Lord] was achieving world domination. Goal: Stop him and destroy the red flame which kept the line of Lords continuing. Reward: [Demons] will transfer into the category of [Humanoids].
Quest Failed. The [Demon Lord] was killed but the red flame was not extinguished. Demons will now have a temporary buff to all of their stats for the next year.
The title, [Gluttony], has had its hp recovery nerfed by 10%.
The skill, [Deflector], is now able to repel melee attacks.
Water skills can now be casted without the use of a water source.
Binding moves now require 20% more strength or attack to break free from.
[Shade] Dracibat class added: A dark-typed version of a dracibat.
[World Quest] [Principle] changed: [World Sub-Quests] are [World quests] that can be completed individually or as a certified [Alliance]. They do not count for the total three [World Quests]
New [World Quest]: [A Common Tongue] - Find all of the Ancient Texts. Reward: A new skill known as "Translation" is unlocked for all to gain. The skill makes all languages of any creature understandable.
New [World Quest]: [Thunderstorm] - Collect all six Thunderstones in one location. Reward: The person or persons who complete this quest will gain significant boosts to their [Spd], [Str], and [Atk] stats.
New [World Quest]: [Fall of the Heavens] - [REDACTED]
New [World Sub-Quest]: [Hunter’s Journal] - Gain the skill "Monster Hunting" and fill in entries for it. The entries are universal and can be seen by anyone who has the skill. Reward: The Skill will be available for much less EXP and doesn't have to be opened; it displays the entries next to the creature.
New [World Sub-Quest]: [Demon Lord’s Revenge] - Defeat the new Demon Lord without killing them. Also, Extinguish the Red Flame. Reward: [Demons] will transfer into the category of [Humanoids].
New [World Sub-Quest]: [Recovery Part 1] - Recovery: Find at least two of the Artifacts and figure out the puzzles. Reward: ID record added to the database of beings who can access the Prime Artifact.
New [World Sub-Quest]: [Recovery Part 2] - Enter the Prime Artifact and traverse its interior to find the core. Re-power the core and then find the problems. Fix said problems and then receive the reward. Reward: Skill "Core Connect", Skill "Charge Up", and Ability "Ancient Beam"
[Core Connect] Ability: Connect one’s energy levels to the core of the [Prime Artifact] and draw on its power
[Charge Up] Skill: Refills HP and SP bars and then removes one from each.
[Ancient Beam] Skill: A beam of energy is summoned to a specific location chosen by the user.
[Darkskull] Creature added
[Larvae] [Darkskull] Lifestage added
[Hatchling] [Darkskull] Lifestage added
[Youngling] [Darkskull] Lifestage added
[Juvenile] [Darkskull] Lifestage added
[Cocoon] [Darkskull] Lifestage added
[Adult] [Darkskull] Lifestage added
[Max Fist] Skill added: Using the skill causes magical energy to form around the user’s hand. The energy copies the shape of the hand but is much bigger. It lasts for up to a minute
[Crash Ball] Skill added: Summon a large ball of energy of varying sizes. The ball can be used to attack in many ways, depending on what sub-skills the user has. If they don’t specify what sub-skill to use, it moves like a large bouncing ball.
[Max Ball] Sub-Skill added: When specified, the ball of energy from the “Crash Ball” skill becomes gigantic and can be slammed down onto the ground to unleash a massive amount of energy.
[Chaos Ball] Sub-Skill added: When specified, the ball of energy from the “Crash Ball” skill moves like normal, but when it collides with an enemy it will split in two. Each of these smaller balls will do the same thing until they have reached the maximum of 8 splits.
[Quick Ball] Sub-skill added: When specified, the ball of energy from the “Crash Ball” skill will move much quicker (around 70% faster) and do more damage.
[Desolate Dive] Skill added: The user crashes down surrounded by energy. When they hit something that is at least 5 feet thick, they are stopped. Energy will blast out in a shockwave when they land.
[Shadow Dive] Skill Upgrade added: With this skill, the [Desolate Dive] skill is bigger and does more damage.
[Max Boost] Skill added: All spells do 50% more damage and boosts all stats by 2%
“Cool,” I said. “That’s a lot of new stuff.”
“Some of these things are insane,” Juden said. “Should we get anything now?”
“Let’s look,” I said. I went back to looking through everything. “I’m thinking about the [Tag Team] skill and the [Skill Boost] skill,” I said after a little while.
“Nice,” Juden said. “I think I’ll get [Cyclone Dash].”
“[Lifeblood Boost] sounds useful,” I said.
“It does,” Juden agreed.
“[Dash] is good,” I noted. “And its upgrades.”
“Ooh, [Max Fist] is cool,” Juden said. “And [Max Boost].”
“Yeah,” I agreed. “I think my final pick is [Desolate Dive].”
“Okay, let’s get these skills,” Juden said.
“Alright,” I said. I selected the skills I wanted and then selected ‘Purchase’.
Confirm Purchase?
You have: 1450 Skill Points
[Tag Team] skill - 300 Skill Points
[Skill boost] skill - 400 Skill Points
[Lifeblood Boost] skill - 240 Skill Points
[Dash Skill] - 120 Skill Points
[Desolate Dive] skill - 200 Skill Points
<Yes> No
I selected yes. I watched my skill points drop down to 190. Then each skill popped up under my list of skills.
Then I heard a loud yawn.
“Are you two done yet?” Ariel asked from the bed. “Like, it’s been several minutes now.”
“Well, I’m done,” I said. “I’m not sure about Juden.” Then I heard a small rustle from the nightstand next to my bed. I turned toward it just as the small dracibat I had rescued the previous day popped up out of its nest of fabric. It chirped.
“Done,” Juden said. “Should we try them out?”
“Yeah,” I said. I went to one side of the room. Then I started to run to the other side before utilizing my dash skill. I flashed forward for about 6 feet before stopping.
“Wow!” Juden said. “That’s cool! Let me try.” He faced the opposite side of the room before doing the same thing as I did. Because he got the cyclone dash, a blast of wind pushed me back into the wall.
“Cool,” I said.
“Attention students. Please make your way to your classes now. There will be a ten-minute grace period for lateness considering there was an update today. Thank you.”
“Well, let’s go then,” I said.
“Alright,” Juden said. “We have the same next class don’t we?”
“Yeah, math,” I said.
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