Sir Kiljaos has to struggle with bureaucracy as he tries to get his belongings back. Thanks to his past deeds he does get his house and belongings back, but not his horse Stormblåst. As this happens, Stormblåst has been taken to the keep courtyard and he's gone wild. A foolish guard threatens to whip him but thankfully Sir Kiljaos and the others show up right on time.
In an other dimension, exists the world of Karamador, inhabited by humans and human-like animals and insects known as anhinis. Karamador sets in a reneissance- fantasy time era, during the times of great dangers and legendary heroes. We mostly follow the adventures of Sir Kiljaos Windmane, the lion paladin of wind. Sir Kiljaos is a wandering paladin who travels around his homeland Pohjoland and the other parts of Karamador, fighting the forces of evil and helping those in need. During his adventures he also meets and teams up with many different companions to fight the forces of chaos that come in many forms like the beastly insectoids of Hordium, the undead, demonic invasions and ruthless orcs.
Although Karamador is set in a fantasy world, many of it's locations are based more or less on real locations. Many of the stories also involve real life legends and folk lore, especially from Finland and Scandinavia.
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