Content Warning:
Character death, suicide, domestic/parental abuse, violence/blood, and mild body horror.
Nuzlocke Rules:
1. All caught mons must be named.
2. Fainting = death and the mon is no longer able to be used.
3. No dynamxing.
4. Can only catch the 1st encounter per route/area. (If you're wondering how I did this given the overworld sprites, I would randomly pick a direction and run in a straight line until I smacked into something.)
5. Each section of the Wild Area is considered a new area. Any mons above the catch level do not count as encounters.
5 a. Dens: One den encounter per zone allowed. One chance to capture the den mon. Gigantamax mons may not be caught.
5 b. Dynamaxing allowed during den encounters to counter terrible NPC AI (I'm looking at you, Martin.)
6. Dupes Clause: If the 1st encounter is a mon or evo line I already have, I have three attempts to encounter a new mon.
7. Shiny Clause: I may catch any shinnies I find, can only add to team if it was the 1st encounter for that area.
8. EXP candies may only be used on a replacement mon if their level is significantly lower than the rest of the team.
9. No camping/curry making allowed.
10. Once the semi-finals are reached, the team is locked and no replacements will be allowed for the rest of the game.
Audrey claims she's content with her simple small town life, until an old friend shows up and offers her a chance to compete in the region's annual magic tournament. Along the way, Audrey finds herself caught up in the mystery of the region's forgotten past, as strange visions and nightmares warn that history may soon repeat itself.
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