Huh, it's quite interesting to stumble upon someone who also tries to make a comic which tries to reproduce the essence and atmosphere of a game as I’m also trying to do the same but with a mixture of Dune\Command&Conquer, Resident Evil, original DooM and original Tomb Raider; I have to say that so far you did a decent job with your reconstruction but there are couple of things I want to point out:
1. First of all, this type of beat-em ups tends to be extremely repetitive which is already very obvious in your action scenes as most of your pages except the origin part look almost exactly the same; some types of gameplay do not translate well into progressive story-telling so my advice is to focus less on endless repetitive combat and integrate it with an actual story in order to give your comic a proper context and a sense on progression.
2. You have already utilized active environments in your origin episode, that is, environments which characters are actively interacting with, this is absolutely essential in many aspects so try to use active environments as much as possible while trying to keep simple backgrounds and especially empty backdrops at minimum.
3. Technical quality is also vital so do not neglect things like cleaning artifacts, fixing unreadable text, proper compression settings and so on; if you post your works online for everyone to see you have to make your works at least barely presentable.
Reconstructing the essence of a game, even a simple and repetitive one, is not as easy as simply reconstructing its visuals because what works in interactive medium may not work in progressive storytelling; if you remember old Mario, Sonic, Pac-Man and Q*bert cartoons you’ll notice that all of them have at least a rudimentary story and utilize game mechanics within that story instead of just showing you the same thing over and over again so if you still want to reconstruct that specific genre without being repetitive you’ll have to make extra steps to make it wo
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