(LOCATION: Inside "The Behemoth" train car. The episode begins exactly where the last one ended.)
(The sharp sound of scraping metal stops abruptly. A terrifying silence falls for a moment. Then, a deafening explosion rocks the entire train car. A section of the metal ceiling is torn inward, showering the passengers with debris and sparks.)
(From the dark opening in the ceiling, several figures drop into the car. Their clothes are a mix of leather and makeshift industrial armor, their faces covered with goggles and metal masks. They carry strange weapons made from train parts and scrap metal. These are the "Iron Hunters.")
HUNTER LEADER: (In a hoarse voice) "This train is ours now! All the supplies, all the cards, and anything valuable… belongs to us!"
[SCENE 2]
(Absolute panic and chaos erupt. Passengers scream and try to hide. The Hunters begin looting luggage and terrorizing families.)
(The Mercenary Leader, who had been playing cards, calmly stands up and draws a large sword from his back.)
MERCENARY LEADER (to his men): "Get ready to fight! We're giving them nothing!"
(A brutal battle begins in the narrow confines of the car. The mercenaries are experienced fighters, but the Iron Hunters fight with desperate ferocity, using their numbers and the chaotic environment to their advantage.)
[SCENE 3]
(The heroes watch the situation unfold. Taher looks at the terrified family he was watching earlier, seeing them about to be attacked.)
MERENJI (to Taher, with a battle-hungry smile): "Are we waiting for a formal invitation?"
(A combat symphony begins, showcasing the team's synergy.)
* TAHER: Activates his "Strength Enhancement." He becomes the team's tank, blocking heavy attacks meant for civilians and throwing bandits back with immense force, fighting defensively to protect others.
* MERENJI: Unleashes controlled streams of electricity from his hands, not to burn the car, but to stun the bandits and disable their metal weapons. He shows greater control over his power.
* MADDAH: Jumps onto a high luggage rack. He doesn't fight; he observes the battle from above and shouts tactical advice. "Taher, two behind you! His armor is weak on the left side! Merenji, target his weapon, not his body!"
* QASSEM: Moves like a ghost through the battle. He uses split-second time-stops to change the trajectory of a blow meant for a child, to push a friend out of harm's way, or to suddenly appear behind a bandit and trip them.
* BILAL: He doesn't hide. We see him scurrying between the seats, pulling smaller children to safety and throwing empty cans to distract some of the bandits.
[SCENE 5]
(Thanks to the heroes' intervention, the tide begins to turn. The Hunter Leader, a huge man wielding a rocket-propelled hammer, notices that these kids are the source of the problem.)
HUNTER LEADER (shouting): "Get rid of those brats first!"
(He charges towards them, but the Mercenary Leader intercepts him.)
MERCENARY LEADER: "Your fight is with me, scrap-eater."
(A fierce duel erupts between the two leaders, while the heroes handle the rest of the gang.)
[SCENE 6]
(FINAL SHOT: The Mercenary Leader is about to be defeated. Maddah shouts from above:) "Their leader! His hammer is fuel-powered! Target the tank on his back!"
(The Mercenary Leader hears the advice and, with a clever move, manages to strike the fuel tank on the Hunter Leader's back, causing a small explosion that disables him.)
(Seeing their leader fall, the remaining Iron Hunters quickly retreat, escaping through the hole in the roof.)
(Silence falls on the wrecked train car, broken by the heavy breathing of the exhausted passengers. The Mercenary Leader approaches the heroes.)
MERCENARY LEADER (with a new look of respect): "You kids… you're not bad at all."
(He tosses them a bag of supplies.) "For the help."
(The episode ends with the five heroes standing together amidst the wreckage, having earned the respect of the train's toughest fighters and having proven to themselves that they are a real team.)
In a world fractured by secrets, four cities each conceal a darker truth than the last. Four youths cross paths, each harboring an ability that defies reality itself. Ancient powers stir, social layers clash, and destinies intertwine, threatening everything they know. Amid shadows and uncertainty, a journey begins—one that could reshape time itself… but at what cost?
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