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Ark spin-off Adventures of Silver Saint

Character profile 014 Basil Veil

Character profile 014 Basil Veil

Jun 30, 2025

Id number: 014
Real name: Basil Veil
Phonetic spelling: bay-zl veɪl
Civilian name: Prism Moissanite
Phonetic spelling: priz-uhm Moi-suh-nite
Vigilante name: Spectrum
Phonetic spelling: SPEK-truhm
Nickname: Veil
Phonetic spelling: veɪl
Physical age: 30
Mental age: 30
Permanent status conditions: Eternal youth cannot age, mentally or physically, past the point that which they became immortal.
Species: Demi human, Quarter unicorn
Gender: Agender
Ancestry: Irish, Polish, and Ukrainian.
Nationality: American or Aura
Height: 5'10 ft
Weight: 158 lb
Build: Thin almost sickly looking.
Hairstyle/texture: A short wolf cut
Hair color: A warm dark brown
Eye color: Hazel
Skin tone: A pale rose colored or a light peach.
Favorite color: lavender
Disabilities/Health conditions: Has ADHD and is flat-footed.

Stat block
Strength: 8
Dexterity: 10
Determination: 17
Charisma: 11
Intelligence: 14

Health: 200
Mana: 400
Stamina: 200
Extra gauge: none

Aura: 8000ft

Movement speed: slow

Physically attack: 60
Magical attack: 246
Physical Defense: 160
Magical Defense: 780
Dodge: 204

Power Set
Classes: Alchemist and Enchanter

Alchemist Skills
Alchemic Alteration: Can understand the chemical principles behind magic and altar spells using chemistry.

Potion craft: Allows the user to have the ability to create magically enhanced medicines and poisons.

Magic Tech craft: A skill to integrate magic within technology. Can also be used to disable the magical components in technology.

Alchemic knowledge: A skill that lets the user identify plants, objects and entities with magical applications.

Enchanter Skills
Enchantment: Allows the user to tie spells to specific objects or people. Typically requires the user to touch the target.

Polymorph: The ability to turn people and objects into animals. Can also be used to transform things back. Usually requires the target to be willing. If the target is not, the user has to supersede their will. Which they can only do if they are stronger.

Captivation: The magical ability to make someone obsessed with an object or someone. Is often easy to counter when placed on a person. On an object, it is near impossible to remove and very detrimental.

Magical wards: Is able to craft magical barriers and place them on land as an Enchantment. These wards vary depending on the type of power the user has.

Oneiropathy: The ability to communicate with people through their dreams. Usually requires the individual to be willing beforehand and asleep. An extension of this can apply to manipulating things connected to the user while asleep. Like previously set up enchantments.

Magic Crystal/Light
Crystallokinesis:
Create and control crystalline material specifically carbon and silicon based. Can also be used to remove carbon and silicon from objects. This user cannot use it on people.

Photokinesis:
Create and manipulate light waves. Which can be used to create illusions.

Physical abilities: Descendant of the unicorn.

Transformation,
Horn: A glowing narwhal like horn. Allows the user to preemptively sense danger from 200 ft.

Ears: Bushy horse like ears that give the user poor hearing but better locational awareness of where sounds are coming from.

Tail: A white lion like tail which can be used for balance.

Ability: Life is like a prism

Form 1 Prismatic Enchanter
The user enchants gemstones encasing spells within them. The spell's effectiveness is increased the higher the refractivity and fire the gemstone has. A gemstone can only hold 10 spells Max. Depending on the type of gemstone used, the effectiveness of spells is reduced the more contained in creating one crystal.

Form 2 Crystal Clones
The user can create up to 20 crystal clones. The type of power each clone has is tied to what emotions and crystals were used in the process of creating them. Each clone's mana is determined by the refractivity of the gem used to create it. Each clone's durability is based on the hardness score of the gemstone used to create them. To puppet the clones the user has to be asleep.

Form 3 Prismatic Empathy
Allows the user to feel the emotions of others and connect those emotions to other people. Can be targeted and untargeted. Targeted uses of this ability involve directly choosing the people that the user wants to feel each other's emotions. Untargeted use can occur due to emotional instability resulting in others feeling the user's distress. The range on this ability is determined by the aura the user has.

Form 4 Prismatic Hyperphantasia
Allows the user to create projections of one's own imagination. Essentially, creating an illusionary field that can extend only approximately 4000 ft at Max. These illusions are so realistically detailed that they cause psychological effects that make it hard for people to fight past them. Can also be used to project and record memories. The user has to be awake.

Gear set one: Reporter Prism Moissanite
Armor: A simple reporter's uniform made to look like traditional Scottish and polish clothing. With a short purple vest over a black dress shirt. Purple shorts with a belt with a massive bow on the back. The bow has a rainbow pattern across the entire thing reaching almost the floor with bells cinching it at the ends into fishtail-like accents. The entire outfit is covered in gemstones. Specifically moissanite's.

Enchantments: The tiny gemstones inlined on the back ribbon. We're enchanted with the spell barrier barrage. An auto-activated threat trigger was added to the enchantment. It can fail though with psychic attacks or if the gemstones inlined in the ribbon are destroyed. The user also wears rainbow bracelets. These bracelets can be turned into portals because they are enchanted with a portal making and size modification spell. They can shift and morph in size.

Weapons: A microphone. It is loud enough to cause shock waves. Kina also altered it to act as a bomb when necessary. Meaning it can be thrown in desperation as a means of escape.

Items: Healing potions with this armor set though, the individual can only hold up to five themselves. These healing potions heal up to 100 HP when they are thrown at the intended target.

Gear set two: Spectrum magician of madness
Armor: A simple magician's outfit. It is form-fitting and the pants are bell bottoms. The suit has jagged tails that jet outward like spikes at the back. It also has a cape which on the front side shows a sky during the day. The inside of the cape shows the night sky. The user has a rook-shaped top hat. Designed to look like one of the white chess pieces.

Enchantments: The top hat is enchanted with a spell that allows the inside to essentially a pocket dimension that can be used to store items and weapons. The cape can be used to distort an area by being thrown into the air. It can consume at max the entire 2000ft area turning it into a closed arena of the night sky. The larger it is the more mana it takes from the user. The outfit itself though also has an enchantment as the entire magician suit is enchanted to morph with the users shape. This is enchanted using the spell version of the skill polymorph.

Weapons: Hidden whips designed to look like a bunch of handkerchiefs tied together. As soon as they hit an object though, their real appearance shows that they're actually a diamond shaped chain of different gemstones. These can also be used to immobilize and trap opponents.

Items: Cards that contain spells. These cards can be thrown at opponents activating spells.

Gear set three: Basil Veil the veil has lifted
Armor: A beautiful purple sage robes with yellow stars covering them in embroidery. The robes cover the user's legs completely. Or with ornamental silver wings coming out of the back. These can be flapped by imbuing them with mana.

Enchantments: These robes are enchanted with the spell refraction. Refraction causes any spells that hit the clothes to scatter hitting everything but the person wearing the robe. These robes also were enchanted with mending a spell that allows it to mend the clothes using enemies mana after defeat. The silver wings were enchanted with the spell hallucinogenic wind. Causing them to produce hallucinogenic effects.

Weapons: A small square mirror. This mirror is the restored Twardowski mirror. A mirror made by the devil able to summon spirits from beyond the grave. This mirror was modified by Veil who learned from the other mirror created by the demons that could distort people's perception. After altering it instead of just summoning spirits it instead shows someone their greatest desires. If there will fail to be strong enough the mirror seems to consume them. In reality it just sends them to the mirror world. Forcing them try and find a way back into our reality. It can also produce beans of light that hurt people. With a range of 7000ft.

Items: none

Pact items: Each member of Silver Saint has a silver cross that acts as their packed item. These crosses tie them as allies both physically and magically. They are the anchors. Quite literally they use to cast spells on each other. They always seem to wear them. Basil likes to wear the theirs as a necklace.

Spell list:

Kaleidoscope Cannon (ultimate spell)
Type: Crystal and light
Range: 20 ft
Duration: instant
Cost: 200 MP
The user creates a beam of light that scatters and alters the environment like a kaleidoscope when it hits a target it scatters their mana completely reducing their mana gauge.

Crystal card copy (copy enchantment)
Type: Crystal
Range: Touch
Duration: semi permanent
Cost: 180MP
The user creates a thin sheet of Crystal. This thin sheet of Crystal can hold one spell storing it. This spell can later be used to enchant objects or be touched or thrown to activate the spell inside.

Icicle barrage (attack spell)
Type: Ice
Range: 30 ft
Duration: 40 seconds
Cost: 300Mp
Creates a barrage of icicles. Each of these icicles does damage equal to the magic attacks stat times 30%.

Echosphere (area effect spell)
Type: psychic
Range: 200ft sphere
Duration: an hour
Cost: 400Mp
This spell creates a 200-foot area where emotions are heightened and manipulated. Can cause people to be immobilized by fear or sorrow. Requires a strong will or a high determination stat to resist.

Morphoblade (enchantment)
Type: psychic
Range: cast on already existing spells or weapons.
Duration: As long as we spell or weapon exists.
Cost: 60MP
This allows users to change the shape of spells and or attacks. It also applies to weapons and objects. It is a useful support tool that allows the user to essentially change the range of someone's attack. This can increase the chance of attack hitting by 80%

Prismatic light (healing spell)
Type: light
Range: 2000ft
Duration: instant
Cost: 250MP
Healing all living creatures within the effect area by 50% their HP. This spell can actually be altered to only target allies this requires a packed item though to target for the spell.

Faint glimmer (healing spell)
Type: light
Range: 200ft
Duration: instant
Cost: 300MP
Creating sparkles of light that fully heals someone instantly, as long as they are not actively dying.

Magic restoration (support spell)
Type: light
Range: Any Ally
Duration: instant
Cost: 100MP
Allows the user to fully restore another party member's magic points or mania.

Stamina restoration (support spell)
Type: light
Range: Any Ally
Duration: instant
Cost: 150MP
Allows the user to fully restore another party, stamina and or stamina points.

Beryl in (movement spell)
Type: Crystal
Range: 200ft High and 20ft wide
Duration: permanently
Cost: 200MP
Allows the user to create a crystal platform made out of Beryl. This includes emerald and aquamarine. This platform can be any size within the range.

Strength of sapphire (support enchantment)
Type: Crystal
Range: An Ally or oneself
Duration: 30 minutes
Cost: 256MP
This enchantment temporarily boosts an ally's strength by 5 points. It also boosts the user's physical attack by 150 points.

Magic of Moissanite (support enchantment)
Type: Crystal
Range: An Ally or oneself
Duration: 30 minutes
Cost: 256MP
This enchantment temporarily boosts an ally's intelligence by 5 points. It also boosts the user's magic attack by 150 points.

Illusionary double (illusion spell)
Type: light
Range: 400ft
Duration: 40 minutes
Cost: 60MP
Creates an illusionary double of the caster that mimics their movement. These illusory double clothes are differently colored from the original.

Tourmaline Transfer (enchantment effect)
Type: Crystal
Range: Pre-Existing magical objects
Duration: permanent
Cost: 360MP
This spell allows the user to transfer a spell or enchantment on an object to another one.

Aurora barrier (Ward spell)
Type: Electric
Range: 100000ft at max
Duration: permanent
Cost: 400MP
Allows the user to create an electromagnetic barrier around the area using magic. This ward has a hp of 80000. If someone can break this barrier either by getting through the HP or by using a barrier-breaking spell, the entire barrier shatters. This barrier can also be any size within the maximum limit.

Crystal barrier (defense spell)
Type: Crystal
Range: 70ft
Duration: 30 seconds to a minute
Cost: 120Mp
Creates a hexagonal sheet of Crystal that is used to block attacks. Has an HP of 400. These hexagons can also be used to create a larger barrier if linked together.

Crystal cryostasis (recovery spell)
Type: Crystal
Range: Self or Allies
Duration: It lasts as long as the user needs to recover. Which can actually be as long as a thousand years.
Cost: 400MP
Creates a crystal cocoon to protect an individual while slowly healing them. It does this by draining the mana from the environment.

Cold converter (recovery spell)
Type: Ice
Range: 200ft
Duration: none
Cost: none
Allows the user to convert heat from the environment to mana. Every 60 seconds it can convert approximately 30MP. It does have the downside that it makes even the hottest of days really chilly as a result.

Reflection (defensive enchantment)
Type: light
Range: barrier and ward spells
Duration: 15 minutes
Cost: 55Mp
Can be added to barrier spells to make them reflect magical energy reducing the damage they take from attacks.

Refraction beam (attack spell)
Type: Crystal and light
Range: 50ft
Duration: 60 seconds
Cost: 400MP
Creates a scattershot of different colored lights that is redirected through sheets of Crystal floating in the air. It does 30% magic attack damage for each individual beam. There can be up to 10 beams in total.

Speed of Seraphinite (support enchantment)
Type: Crystal
Range: Allies or objects.
Duration: 5 minutes
Cost: 70MP
Increases the speed of a fighter by 3 miles. This can also boost the rate at which objects fly or spin at 20%.

Alarm (Ward enchantment)
Type: Sound
Range: self
Duration: The spell is permanent but the ring lasts 30 seconds
Cost: 90MP
This can be added to a ward to recognize when someone has broken through or triggered a standing ward.

Magic Ward (ward spell)
Type: Psychic
Range: 100000ft at max
Duration: permanent
Cost: 400MP
This ward can block up to 10 max chosen types of magic in the area of the ward.

evanhorse1025
seraphrainbow

Creator

This character is profile is so long I actually had to cut a spell from their list

Let them feel no pain (support spell)

Type: psychic

Range: 300ft

Duration: instant

Cost: 60MP

Allows the user to reduce the pain of a target, preventing them from flinching and or going into shock. It also causes the user though to feel the pain instead.

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Character profile 014 Basil Veil

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