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Ark spin-off Adventures of Silver Saint

Character profile 300 Kina Ito

Character profile 300 Kina Ito

Jun 30, 2025

Id number: 300
Real name: Kina Ito
Phonetic spelling: KEE-nuh ee-toh
Civilian name: Kaida Nakamura
Phonetic spelling: KAI-də NAH-kah-MOO-rah
Vigilante name: Kitsune
Phonetic spelling: kee-tsoo-neh
Nickname: Kit
Phonetic spelling: kɪt
Physical age: 25
Mental age: 25
Permanent status conditions: Eternal youth cannot age, mentally or physically, past the point when they became immortal.
Species: Kitsune
Gender: gender-fluid
Ancestry: Ainu
Nationality: Japanese
Height: 5'6 ft
Weight: 148 lb
Build: Thin but athletic or slightly muscular.
Hairstyle/texture: Long messy bob
Hair color: A goldish orange
Eye color: Red
Skin tone: A pale golden or pale goldenrod skin tone.
Favorite color: Blue
Disabilities/Health conditions: Protanopia which is a form of color blindness that prevents the individual from seeing red. It is considered a form of red green color blindness. The differs from other types though is someone with this condition can actually see green. It is just really fant or hard to read.

Stat block
Strength: 12
Dexterity: 19
Determination: 15
Charisma: 17
Intelligence: 11

Health: 300
Mana: 300
Stamina: 500
Spirit gauge: 500
Description: This can be used for summoning spirits and or transform. To build this gauge, a user has to meditate uninterrupted.

Aura: 120ft

Movement speed: fast

Physically attack: 120
Magical attack: 578
Physical Defense: 160
Magical Defense: 160
Dodge: 366

Powers Set
Class: Prankster/ Bomber

Prankster Skills
It's just a prank bro: Is able to pretend even the most insane situations or actions they commit are normal.

Trick or Treat: Allows the user to place extra requirements on spells in a certain area. It comes at the cost though that if the target can achieve these requirements it boosts their spell by 200%. . Can only be applied to enemies.

Now you see me now you don't: Allows the user to create escape plans, making it appear like they disappear. Can also be used to assist allies. It can also be applied to teleportation spells to increase their efficiency or mask them.

The fortune of the fool: Boost the effectiveness of jokes that the user uses. Also, passively increases the ability for the user to randomly stumble into fortunate situations.

Bomber Skills
Bomb craft: Gives the ability for the user to develop bonds.

Attunement: A skill that boosts craft skills by allowing the user to create objects using natural materials. Also allows the user to create supplements and varieties of their different craft items.

Bullseye: increases the user's efficiency with throwing weapons and items by 30%. Also boost the ability of ranged weapons like guns and bows.

Explosive temperament: boost the range of explosions that are produced by weapons and items crafted by the user. This is approximately 70%.

Empty threat: Makes intimidation much easier. This causes most people to believe the most empty threats the user says.

Diffuse: Allows the user to quickly defuse explosives. This includes missiles as long as they are not hypersonic and the user can get to them in time.

Magic types: Fire/Wood
Pyrokinesis: Can create fire. Can also use that fire to propel objects and themselves through the technique of pyro-propulsion.

Dendrokinesis: Can manipulate plant life. This user specializes in leaf manipulation.

Physical abilities: Kitsune

Transformation,
Description: A fox Spirit. Even in human form this variant retains fox-like ears and a singular tail.

Fox ears: Gives the user superhuman hearing.

Red eyes: The user has blood red irises that make it easier to see in the dark. Also give the user spirit sight.

Claw-like nails: Unlike a lot of other magical entities, their claws are not designed to damage. They are designed to make climbing and tunneling easier.

Fox tail: A Singular foxtail when the spirits power is low. Depending on the variant, there can be different ways of achieving more tales. This variant is able to gain them from the faith of their allies. Each extra tail adds 10% power to their damage output. When the user acquires nine tails, they can fly using the newly gained psychic powers. The psychic powers we use our gains are only limited to the flight. At least for this person.

Form shifting: The individual can customize their age and gender presentation at will. Some users can use this to even transform into other people. That said, the users eyes stay red an indication that they are not the real person.

Ability: To play with fire

Form 1 Spirit channeling
Allows the user to channel spirits. This lets the spirits take over their body. This can be very risky as a result. Especially because there is actually nothing stopping the spirit from harming the spirit summoner well inside their body. The spirit channeler can force a spirit out of their body when it is unwelcome. It requires the user to fight the spirit, though. This can also be assisted by forcing the spirit out through exorcism.

Form 2 Wildfire
Allows the user to manipulate the weather. The weather they get though is something they cannot determine. This can include raging blizzards, tsunamis, tiny earthquakes, tornadoes, and heat waves. This only affects a 2000ft spherical area. It also only produces low-intensity natural disasters. 

Form 3 Russian roulette
Allows the user to gamble on a magical attack or spell. It will decrease or increase by 5% to 100%. The percentage and whether it ends up being a decrease or an increase are completely random.

Form 4 Sporadic Spirit summoning
The user summons a random spirit. This also applies to the amount of spirits. It can randomly summon approximately one to five spirits at a time. Generally though the amount of control and number of spirits is based on how strong the user's mental strength is in comparison to the spirit. There is also a 50% chance that a spirit will have already assigned loyalty. Essentially what this means is that 50% of the time a spirit can already be summoned with allegiance. This has a further 50% chance of randomly being hostile towards the summoner or randomly being loyal. If a spirit is hostile when summoned it can and will attack the spirit summoner and their allies.

Gear set one: Kaida Nakamura the shrine maiden
Armor: A shrine maiden outfit. That seems to be white and red. Generally very plain.

Enchantments: Completely resistant to fire. This is because the material it is made out of might be the skin of the fire rat. It also seems to be enchanted with a ward that repels other spirits. It does not prevent spirit channeling though. What it does instead is make it easier to force out possessing spirits.

Weapons: A golden Yumi. This bow seems to shoot fiery arrows filled with spiritual power. These can be used to slay evil spirits. If the user pours enough mana into it, it could be possible to turn the fire into lightning.

Items: A small talisman of a fox that seems to boost the wearer's is luck reducing the chances of negative outcomes by 80 percent.

Gear set two: Kitsune the bomber
Armor: Bulletproof tactical gear. Often worn by soldiers.

Enchantments: This suit seems to be completely immune to blast damage. This is because of the enchantment insane blast resistance. This suit also seems to have the ability to store things in a pocket dimension built into the pockets of the outfit. This can be used to store items and weapons.

Weapons: Tanegashima or matchlock gun. It seems to be altered to shoot fiery bullets that explode on impact. It also seems to be altered to be powered by fire magic which needs to be filled into the device. Otherwise, the trigger will not work.

Items: Bombs all kinds of bombs. Stink bombs, smoke bombs, and even grenades. Anti-tank bombs and even anti-aircraft missiles.

Gear set three: Kina Ito the disgraced TV host
Armor: An idol-like TV show host outfit. A cyan dress. With red gemstones.

Enchantments: It is enchanted to shift with the user's form using polymorph. It also mends itself. The gemstones on it seem to be enchanted to increase the user's mana by 200 points. It seems it also has the ability to increase damage output by 20%.

Weapons: A kusarigama or A sickle attached to a weight and chain. When imbued with fire magic and spun it can create rings of fire. These rings of fire can be launched at opponents. It can also be used to create slashes of fire when using the scythe portion. Last, if not least, it can be used to create fire tornadoes if the user puts enough mana strength and energy into their attack.

Items: Kunai, which is both a farming tool and a traditional weapon. Hers are designed to look like leaves. They seem to have plant magic imbued into them which slowly turns people to wood if they are hit by it. Or causes plants to grow from the inside of the enemy's body once hit.

Pact items: Each member of Silver Saint has a silver cross that acts as their packed item. These crosses tie them as allies both physically and magically. They are the anchors. Quite literally, they used to cast spells on each other. They always seem to wear them. Though each member wears theirs differently, depending on the outfit they do have specific preferences. Athanasios likes to wear his as an earring. Basil likes to wear theirs as a necklace. Kina likes to wear hers as a bracelet.

Spell list:

Maple leaf inferno (ultimate spell)
Type: Fire and wood
Range: A 2000ft tall cylinder 200ft wide
Duration: 20 hours
Cost: 300 MP
Creates a flaming storm of Maple leaves. It actually does a random amount of damage based on how many objects hit someone trapped inside the flames. The flames themselves though have the ability to catch people on fire and do passive damage. Within the firestorm, you take passive damage of 200hp per rotation. The rotation of the cyclone starts at a rotation every 5 minutes. Every hour that amount of time is reduced by half.

Seed bomb (area effect spell)
Type: Wood
Range: Can be thrown approximately 1000ft Max depending on the person. The bomb range, on the other hand, is 200ft
Duration: It has a timer of a minute before exploding instantly.
Cost: 100MP
The user throws a seed that then explodes violently.

Thorn bomb (Trap area effect spell)
Type: Wood
Range: Can be thrown approximately 1000ft Max depending on the person. The bomb range on the other hand is 100ft
Duration: It has a timer of 30 seconds before exploding immediately. It also explodes on contact.
Cost: 50MP
The user throws a small flower. This flower then blows up into a massive bunch of constricting vines with thorns. This is used to trap enemies. The thorns do 20HP damage profile attempts to escape. This move can be instantly countered by fire attacks.

Heatwave (area effect spell)
Type: fire
Range: An entire mile
Duration: 1 to 2 hours.
Cost: 150MP
Creates a scorching heatwave which completely reduces the damage of water spells by half. It also boosts wood and fire spells by 50 percent. It also actually comes at a great risk because even the user is affected by the heat emitted by this spell. This spell has a side effect where it can cause people to have heat stroke if they have not been properly hydrated.

Solar light beam (ultimate attack spell)
Type: Wood and fire
Range: 2000ft
Duration: 30 seconds
Cost: 250MP
Creates a beam of fiery earth energy. This beam is boosted by heat waves and sunlight. It'll do 20% more damage in these conditions. It does approximately 350HP damage every 10 seconds in normal conditions.

Fireball (attack spell)
Type: fire
Range: 50 ft
Duration: instant
Cost: 50MP
It does approximately 50Hp of damage.

Eternal Blaze (attack spell)
Type: fire
Range: 50 ft
Duration: instant
Cost: 150MP
Creates a flash burn. Damage is based on the magical attack stat of the user times 60%.

Leaf storm (area attack spell)
Type: Wood
Range: A 2000ft tall cylinder 200ft wide
Duration: 5 hours max
Cost: 260MP
Damage is based on the magical attack stat that if the user times 80 percent.

Leaf Slashes (weapon attack spell)
Type: Wood
Range: weapons range
Duration: instant
Cost: 60MP
Imbue a melee weapon with the energy of the Earth. Damage is based on the magical attack stat times 30%.

Tumbleweed Terror (attack spell)
Type: Wood
Range: Approximate 2 miles long
Duration: One an hour and 20 minutes
Cost: 170MP
Summons a bunch of tumbleweeds these tumbleweeds have brambles. These brambles when encountering a person do 10 HP damage.

Brambles go ablaze (effect spell)
Type: fire
Range: already cast spells
Duration: instant
Cost: 88MP
Allows the user to set wood spells on fire for increased damage. It adds approximately 30 HP damage to a spell.

Maple madness (trap spell)
Type: Wood
Range: A 30-ft area
Duration: 2 hours
Cost: 100MP
Create an area filled with maple syrup that traps a target. Unlike other trap spells, this one does not do damage if an individual fails to escape. Rather they just get more stuck.

Scorching spirit (summoning spell)
Type: fire
Range: 20 ft
Duration: 30 minutes
Cost: 250Sp or Spirit points
Summons a fiery Spirit under the user's command. Their spirit attacks can be very depending on where it is summoned.

Specific Spirit channeling (ritual)
Type: psychic
Range: ritual circle
Duration: It takes 10 minutes to cast. It lasts as long as the spirit is in the body of the user.
Cost: 30Sp
Allows the user to communicate with the dead through their body. Is often a risky spell. This version of the spell though summons a specific spirit. It also allows the user to add specific rules and requirements for the spirit before they take over.

Specific spirit summoning (ritual)
Type: psychic
Range: ritual circle
Duration: Up to 20 hours depending on the situation. It can even become permanent with additional spells.
Cost: 300Sp
Allows the user to summon a specific spirit. Has the added requirement that the user needs an object significant to the spirit they are summoning for it to correctly work.

Spirit Blaze (attack spell)
Type: fire and psychic
Range: 20 ft
Duration: instant
Cost: 150Sp
Allows the user to burn a spirit. The damage done directly correlates to the user's magic attacks stat by the multiplication of 70%.

evanhorse1025
seraphrainbow

Creator

Thank God I thought this would be as long as the other one

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Character profile 300 Kina Ito

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