Where there's opportunity, there's risk.
The Trade Runner world rose from the ashes of a near-extinction event. The Trader's Guild quickly capitalized, establishing control over the flow of goods during reconstruction.
The Guild became a massive power, imposing rules that reduced most to indentured the servitude for giants corporations like UniVal and Grand Achat.
Yet, uncharted territories still exist and promise high returns. The routes may be endless, but the trade begins and ends with the Guild.
After an alien war, the world lies rebuilt and ruined by the surviving corporations and factions.
Amid ruins, chaos, and biopunk technology, the Trade Runners emerge, wandering merchants hauling goods, secrets, and addictions for the Trader’s Guild and its corporate partners.
Trade Runner is a post-apocalyptic pulp waste opera about a planet struggling to rebuild and destroy itself again through factions, cults, mutations, and ambition.
Each episode of this comic is a new card from that universe, a glimpse into its locations, factions, mobs, and characters, letting the reader piece together their own map of the collapse.
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