Sir Kiljaos, Zak and Ydia examine the spy's scroll that Zak the fox found at Castle Aborku, and Sir Kiljaos the lion paladin recognizes the ominous mark on the scroll, which is the same mark that the wolf lich Athor carried in Gunilla story arc (and we the readers also saw the vampire tiger Targiel carrying it too in the prologue of this Tourney arc)! As for the scroll's strange text, they can't figure it out but Ydia the chanting goshawk bard suggests they could find help from the library. So our trio heads to the library and Ydia first heads to the castle to warn about the spies, also getting flying boost from Sir Kiljaos's wind breath!
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yes... forget that Zak was in the castle... there are more important things to worry about now... BUT DON'T FORGET KILJAOS, when things settle down then INTERROGATE HIM!
I just like how Zak description of the sus person points to being another fox... or Zak himself.. i mean... he IS a fox after all, lol
so... it's to start and investigation... but... I mean... you don't PLAN to tell the princess herself?! WHY?
I mean .. Why are you informing the castle?! just the princess, tell the princess! she is the victim but alerting the castle is going to make the bad guy Know you are on to them and make them panic and eventually do something drastic! NOO!!! just tell the princess that way she can protect herself and be on alert!
Okay... as cute to see her take flight is to feel the wind that Kiljaos is blowing her is and all... and don't get me wrong... it's adorable...
... but is it the right call to be in this fun mood and careless when someone life, like the princess, is in danger? ... I am just saying
well.. Kiljaos... maybe you can use your powers of wind to fly.... but I think you have to get rid of the heavy armor... and I don't you are willing to do that, lol
In an other dimension, exists the world of Karamador, inhabited by humans and human-like animals and insects known as anhinis. Karamador sets in a reneissance- fantasy time era, during the times of great dangers and legendary heroes. We mostly follow the adventures of Sir Kiljaos Windmane, the lion paladin of wind. Sir Kiljaos is a wandering paladin who travels around his homeland Pohjoland and the other parts of Karamador, fighting the forces of evil and helping those in need. During his adventures he also meets and teams up with many different companions to fight the forces of chaos that come in many forms like the beastly insectoids of Hordium, the undead, demonic invasions and ruthless orcs.
Although Karamador is set in a fantasy world, many of it's locations are based more or less on real locations. Many of the stories also involve real life legends and folk lore, especially from Finland and Scandinavia.
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