Vero wakes up at the duo’s home after her first peaceful night and shares breakfast with her new… “companions”? During the conversation, she learns the true cost of Zephyr’s power: Red Hazard causes him pain, anemia, and a persistent wound that can only be eased by a rare kind of medicine. With his supply running low, he decides to take a week off to recover, unable to use his ability in the meantime.
Later, taking advantage of the brief hours of light after the storm, Zephyr brings Vero to a peculiar market in the center of the residential district. Between buying clothes and experiencing an unusual sense of calm within Sokkath, Vero begins to see a different side of him… though things may not be as simple as they seem.
Zephyr, a villain on a mission to overthrow an empire and become a hero. Aither, a hero who, in his quest to uncover the truth, starts being seen as a villain. Both of their paths blocked by something much bigger and more evil than they are. Will they achieve their goals? Only time will tell.
Comments (0)
See all