that and escape the room games, wind the clock to a certain time to open the hatch and retrieve the hatchet, which can then be used once to get into the cabinet and find the key to the fishbowl's code and unlock the tumblers in the safe to get the lighter which can be used to go into that dark room and lure the cat off the door key with some tuna you found in the fridge and finally unlock the door and escape.
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