Week 11
Jan 15, 2017
Creator
Peeps go follow StomachGod! They're really awesome and have super hilarious and incredibly cute comics >u< /
tapastic.com/salkeldr
Also prepare for cool updates next week! :D This week was a bit of a drag in terms of stuff I got done that can be shown in a fancy lil GIF, but next week will be awesome! I've already made the first GIF of the week (cause I got big stuff done and it's 3:04am on Sunday rn) and more is on it's way! (If you want to see the gif, it's on my twitter ;3 twitter.com/spacecatkatsu)
Small fixes this week:
-Adjusted the rotation of the glyph behind the player so that if for whatever reason the game is running at a ridiculously high or low frame rate, it’ll rotate at a constant rate.
-Updated the hair colour palette with the new colours :3
-Added a script I got from a person named Adrian Lopez that forces the camera to a 16:9 aspect ratio, so that no matter what screen you’re playing on, you’re never at a disadvantage because you can’t see very far due to your screen aspect ratio. Also I don’t have to code in support for native 5:3 screen ratios, and sacrifice the overall aesthetic just to support old monitors XD
Link to the blog where I found the script: gamedesigntheory.blogspot.ca/2010/09/controlling-aspect-ratio-in-unity.html
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