1 episode
Creator
Description
Omar receives an unexpected visitor who comes baring a gift—a "registration ticket"—in the form of a small metal card that is itself an offer to participate in the game, "Reality Break."
If Omar accepts, he would become able to perceive the true nature of reality where there is not one, but two dimensions of time, and in this second dimension history changes somewhat frequently. Along with this, he will also gain access to the "chronopause"; another reality that is not so much parallel to our own as it is perpendicular, which acts as both a place and the natural boundary between non-sequential points on the timeline. Using the chronopause, Omar will become a chrononaut with the ability to travel through time, and as a player, he will be given a cybernetic interface and his own portable extradimensional storage space.
It's a strange conversation, but due to Omar's dismally short attention span, he only consciously hears that last bit about the portable pocket space, and that's only after the physics-defying void is literally waved in front of his face.
Reality is certainly stranger than most people realize, but then again, so is Omar. Thankfully, he responds well to shiny things. Unfortunately, his chronic inattentiveness is the least of his psychological issues. He also has a mild form of "Oppositional Defiant Disorder" which presents itself as an occasional, arbitrary need to disobey others (authorities, especially).
However, his oddest psychological issue by far is his "abnormally hyperactive" subconscious mind. Outwardly and consciously, Omar is a lazy, apathetic man-child prone to mildly asinine behavior. Subconsciously, he's some sort of genius capable of extraordinary feats of cognition. To live as a functioning adult, he must rely entirely upon unusual abilities he's completely unaware of, despite using said abilities regularly.
Omar's life had merely been ridiculous, but now it was also a game.
*Reality Breakers/Chronopause Universe*
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Creator
Details
Omar receives an unexpected visitor who comes baring a gift—a "registration ticket"—in the form of a small metal card that is itself an offer to participate in the game, "Reality Break."
If Omar accepts, he would become able to perceive the true nature of reality where there is not one, but two dimensions of time, and in this second dimension history changes somewhat frequently. Along with this, he will also gain access to the "chronopause"; another reality that is not so much parallel to our own as it is perpendicular, which acts as both a place and the natural boundary between non-sequential points on the timeline. Using the chronopause, Omar will become a chrononaut with the ability to travel through time, and as a player, he will be given a cybernetic interface and his own portable extradimensional storage space.
It's a strange conversation, but due to Omar's dismally short attention span, he only consciously hears that last bit about the portable pocket space, and that's only after the physics-defying void is literally waved in front of his face.
Reality is certainly stranger than most people realize, but then again, so is Omar. Thankfully, he responds well to shiny things. Unfortunately, his chronic inattentiveness is the least of his psychological issues. He also has a mild form of "Oppositional Defiant Disorder" which presents itself as an occasional, arbitrary need to disobey others (authorities, especially).
However, his oddest psychological issue by far is his "abnormally hyperactive" subconscious mind. Outwardly and consciously, Omar is a lazy, apathetic man-child prone to mildly asinine behavior. Subconsciously, he's some sort of genius capable of extraordinary feats of cognition. To live as a functioning adult, he must rely entirely upon unusual abilities he's completely unaware of, despite using said abilities regularly.
Omar's life had merely been ridiculous, but now it was also a game.
*Reality Breakers/Chronopause Universe*
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Depths
Novel Science fiction 293 likes
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Novel BL 14.6k likes
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