introducing Trade Runners: A core part of the waste opera post-apocalyptic pulp universe.
Trade Runners are Independent Logistic Agents established by the Trader's Guild to manage the flow of goods. Initially, the job was highly dangerous but offered glory and wealth to those who survived, helping to reconnect the world.
Today, following the rise of Babylon, Trade Runners are licensed Guild merchants expected to act as loyal agents. They primarily peddle "mostly unreliable merchandise" or "dubious-quality goods" from corporations like Unival and Grand Achat. The role remains competitive and is a viable path for the unqualified or disillusioned.
After an alien war, the world lies rebuilt and ruined by the surviving corporations and factions.
Amid ruins, chaos, and biopunk technology, the Trade Runners emerge, wandering merchants hauling goods, secrets, and addictions for the Trader’s Guild and its corporate partners.
Trade Runner is a post-apocalyptic pulp waste opera about a planet struggling to rebuild and destroy itself again through factions, cults, mutations, and ambition.
Each episode of this comic is a new card from that universe, a glimpse into its locations, factions, mobs, and characters, letting the reader piece together their own map of the collapse.
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