To Argent of House Amour - treasurer of the dwarven nation - third of your name.
I have read your letter. Your hideously long letter. I would like to add that next time you want to send me a 30 page novel that almost rips your poor raven's leg off. Don't!I don't know if you have asked me anything else since I only read the first page, but you seem to wan't to go explore this uncharted place and you want travel tip's. Well listen up
Tip I: Don't go! Faltorum is very cold this time a year and traveling around is a pain. Lucky for you if you decide to stay many of those dwarven cities have cozy taverns where you can buckle up and have a nice hot tea. But if you are sure, keep reading.
Tip IV: Don't travel alone. This might be a bit hypocritical, since you know. I do it. However you are not a world renown wizard so here are some options to not be gutted alive. Mercenaries, expert fighters and assassins, unfortunately for you they don't have much of an idea on how to hunt or navigate or you know, stay alive outside a city wall. Escorts are ideally the best option, every trader uses them to travel from city to city. I don't think you will find one that will accept your request, they don't travel to uncharted areas, they are not strong enough to deal with everything out there. Your last option is an adventurer! The wild card, some can split oceans and carve mountains others cant outwit a 5 year old.
Tip VII: Don't get your arse into inter-dementional travel or Nation wide conflicts. There are powerful beings out there, some might break you by just looking at them. Don't enter portals, don't hit any guards, don't deal with anyone with a bounty over one thousand gold and don't enter the void. There is something in there that attracts adventurers, even me at one point. So anything in there is suicide, if there is one thing I need to stress to you is don't go over your head, and the void... it's over mine.
- Signed Stefano D'agositno
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