7 episodes
Episode 1
Chapter 1 — Condemned Property
Sep 22, 202625 views
Episode 2
Chapter 2 — The First Repair
Sep 23, 202612 views
Episode 3
Chapter 3 — Salvage Rights
Sep 24, 202611 views
Episode 4
Chapter 4 — The White Mark
Sep 25, 202612 views
Episode 5
Chapter 5 — Load-Bearing
Sep 26, 20266 views
Episode 6
Chapter 6 — False Valuation
Sep 28, 20262 views
Episode 7
Chapter 7 — Repairs in Kind
Sep 29, 20260 views
Creator
Description
Calder Voss knew exactly what a condemned dungeon was worth.
That knowledge got him murdered.
He awakens inside Greymarrow Dungeon as a [Lesser Wooden Mimic — Level 1]. Mimics are officially extinct, Greymarrow’s core is dying, and the Adventurers’ Guild will return in thirty days to demolish the dungeon and harvest its heart.
Calder’s only advantage is [Claim Property].
By completely consuming an object or crystallized monster core, he can permanently learn one of its properties: a sword’s sharpness, a shield’s reinforcement, a potion’s regeneration, or a key’s ward passage.
But every choice has a cost. The consumed item is destroyed. Calder begins with only three active property slots, and incompatible properties can deform his body—or drive him temporarily feral.
He cannot overpower the Guild. He will have to outthink them.
Using the appraisal expertise that once made him valuable, Calder must turn discarded salvage into earned evolution, restore Greymarrow’s ruined chambers, and protect the injured monsters abandoned inside.
But Calder’s murder, the extermination of mimics, and the Guild’s condemned dungeons are all connected.
Greymarrow’s dying core has only one request:
Do not let them take my heart.
A dungeon-restoration monster-evolution LitRPG featuring intelligent weak-to-strong progression, crafting, strategic victories, mystery, and found family.
No harem. No forced romance.
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Creator
Details
Calder Voss knew exactly what a condemned dungeon was worth.
That knowledge got him murdered.
He awakens inside Greymarrow Dungeon as a [Lesser Wooden Mimic — Level 1]. Mimics are officially extinct, Greymarrow’s core is dying, and the Adventurers’ Guild will return in thirty days to demolish the dungeon and harvest its heart.
Calder’s only advantage is [Claim Property].
By completely consuming an object or crystallized monster core, he can permanently learn one of its properties: a sword’s sharpness, a shield’s reinforcement, a potion’s regeneration, or a key’s ward passage.
But every choice has a cost. The consumed item is destroyed. Calder begins with only three active property slots, and incompatible properties can deform his body—or drive him temporarily feral.
He cannot overpower the Guild. He will have to outthink them.
Using the appraisal expertise that once made him valuable, Calder must turn discarded salvage into earned evolution, restore Greymarrow’s ruined chambers, and protect the injured monsters abandoned inside.
But Calder’s murder, the extermination of mimics, and the Guild’s condemned dungeons are all connected.
Greymarrow’s dying core has only one request:
Do not let them take my heart.
A dungeon-restoration monster-evolution LitRPG featuring intelligent weak-to-strong progression, crafting, strategic victories, mystery, and found family.
No harem. No forced romance.
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More by the creator
The Unremembered Oath
Novel Romance Fantasy 1 like
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Blood Moon
Novel BL 48k likes
Fans also read
Secunda
Novel Romance Fantasy 43.8k likes
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Flower Girl
Novel Mystery 2.2k likes
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Touch
Novel BL 15.8k likes
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Invisible Boy
Novel LGBTQ+ 11.6k likes