In case you were wondering, we did meet the lunchtime deadline, just barely. The gates leading to Haven are all in time sync with the local clocks, somehow, but since the US still insisted on Daylight Savings Time, we gained an hour when we crossed over. So instead of getting back at exactly 12:59, we got back at 11:59.
I don't even pretend to understand how it all works. In theory, three people could go through three gates on opposite sides of the planet, at the exact same instant, and arrive in Haven hours apart. On the other hand, they could leave hours apart, but if they synchronized their transits right, arrive at exactly the same time. My head hurt just thinking about it. Well, that and because going through a gate causes massive, crushing headaches. They don't last long, but what they lack in duration, they make up for in vigor.
Edgar was, of course, waiting for us, and a little grumpy at that, since we cut it so close. His bad mood instantly evaporated when I showed him my new toys.
“Oh thank gods,” he breathed. “I was worried you’d settle on something janky. How much did the JP set you back?”
I thought he was going to faint with shock when I told him.
“Well, I guess I better bring my A-game,” he said. “I’ll take this to my workshop. You two grab some lunch. Cora, get some sleep, Mycroft, meet me at the range at 1400.”
“We don’t have to go together, do we?” I asked, a note of panic in my voice.
The car ride back had answered a lot of little questions, but after our little talk, Cora was back on her bullshit. And since she had no problem getting mean with it, I fired back in kind, and by the time we got to the gate, we were a sneeze away from beating the shit out of each other.
I guess that’s what she wanted, but it didn’t do anything to make me want to spend another second in the same room with her.
“What? No. Y’all look like you need a break from each other. Just don’t get into trouble.”
“No promises,” Cora said right before vanishing behind a shroud. I guess she was as tired of me as I was of her.
“Lemme guess, y’all had the talk?” Edgar asked, wincing in sympathy.
“You could say that,” I said.
“Better sooner than later. We’ll talk later. Go get some chow.”
All of the gods humanity have ever worshipped can be traced back to the original 7: the Old Gods. The Eldest, the Soldier, the Healer, the Enchanter, the Conjurer, the Alchemist, and the Child form the archetypes for nearly every religion ever devised by humanity, and have manipulated the course of human history since before the dawn of the earliest civilizations. But fifteen thousand years, give or take a few centuries, is a long time, and even petty grudges and grievances can blossom into wars.
Fortunately for life on Earth, the Old Gods quickly realized that their powers were too great to wage open war, not if they wanted to have a planet to call home. And so, they made a pact. Rather than fighting openly, they would nurture human tribes, give them a spark of their powers, and manipulate them into doing the fighting for them. For millennia, the Old Gods and their human tools, the mages, built and destroyed and built again, creating cities, kingdoms, countries, empires until, at last, humanity grew wary of magic.
The Age of Reason brought with it Inquisitions, witch hunters, and worse. Across the globe, mages found themselves on the brink of extinction. And so, the Old Gods had a choice: declare war on all of humanity and conquer the world for their children, or create a new world, where they could live in peace. They chose the latter and built this new world, called the Vale, and founded its first city, Haven.
For 400 years, peace reigned, protected by the laws of the Eldest and his fierce Hunters. But now, the sins of the Old Gods have come back to haunt them, and once more, the hounds of war sniff the air. Can the Hunters protect the peace, or will the world once more plunge into madness?
Comments (0)
See all