I just wanted to send out a notification to let you know I've bumped up the sizes of the pages and tweaked some art for "Nightmares of the Far Darrig". I figured one announcement would be better than sending notifications for all the episodes.
Hey readers! Sorry for the update delay. I started a new job at Nickelodeon on Spongebob this week and I’ve fallen a little behind. New pages will be up next week!
I love the looks of your comic, and the story itself is very interesting too. I always wanted to do moving comics back then, but didn't have the patience, program, or the knowledge to do it. I'm glad to see an amazing comic like this!
Thank you so much for the kind words! I'm pretty impatient too, which is tough as an animator, haha. I have to remind myself that the best part of the process is seeing the end results in order to push through.
I am working on a comic that I am hoping to release a volume of (part one) later this year. fingers crossed. However, I am also wanting to tinker around with motion comics on some other side projects for later down the road.
Sorry, accidently pressed enter. I was wondering about you file size on an average release and what file types you use. is your whole comic just a gif? or is it HTML 5? Any other tips would be very helpful I was wanting to have some pretty detailed animations, though not very long, in every panel of of a page. Also, each page would not be a large as yours are since I am taking the idea of a single page, not an episode like concept. Sorry for the long message. I couldn't find a direct contact link.
Hey, sorry to get back to you late. My pages are full gifs, I usually post 2-3 pages. They're usually a couple hundred KBs depending on how long they are. I animate them in Flash and export them as PNG sequences, then I run those PNGs through photoshop to get a good quality gif.
One thing that is challenging for me is that sometimes one panel's animation is long while another one is short. Since they're both in the same gif and on the same timeline, you've got to find a good balance for all your animations so that none of them freeze frame while the others play through, none of them get cut in half, and that they're all looped properly (if you're doing loops). There has been cases where I would need to slow down an animation or speed it up in order for it to sync up with the rest of the page.
If your panels are basic rectangle panels, you could try exporting each row of panels separately if you're struggling with the timing. If the panels are random or not uniform like my comic, then it's just a matter of figuring out how everything is timed. It's a lot easier than it sounds though, so don't feel intimidated!
I just wanted to say thank you to all my subscribers and readers! The feedback on BogGirl has been overwhelming and it means a lot that everyone is enjoying it so far. The Tapastic community has been great and very supportive, and for that I am truly thankful!
A new BogGirl adventure is coming soon, so stay tuned!
littlepinkpebble: I animate in Flash (CS3). Total frame count is about 50 frames at 30fps, but I probably did about 10-15 drawings per character (a lot of reuse and no inbetweens).
Thanks! Adobe Flash is a separate program from Photoshop, it's specifically made for animation (and web content and games). It's a pretty good program if you ever wanted to try the free trial of it!
i have heard of flash and i tried it and i gave up lol . . . i thought maybe the next photoshop had flash in it cos its by the same company. . .
i can only animate in photoshop . .i didn't even know that function existed at first lol