6 episodes
Episode 1
The Broken Bottle Part 1
Feb 19, 2025398 views
Episode 2
The Broken Bottle Part 2
Feb 19, 2025203 views
Episode 3
The Broken Bottle Part 3
Feb 19, 2025169 views
Episode 4
The Broken Bottle Part 4
Feb 19, 2025192 views
Episode 5
Trapped Part 1
Mar 05, 2025184 views
Episode 6
Trapped Part 2
Mar 05, 2025176 views
Creator
Description
Born to the streets of Actroteri, the bustling capitol city of the most powerful kingdom of Eromir, Alaric has his sights set on the finer aspects of life. Without magic, money or influence, most would consider this an impossible task. But not Alaric. With his charm and wit he has managed to make a name for himself in certain circles by providing extra legal services for the rich and desperate.
But when a meeting goes horribly wrong his life of crime catches up with him. He is given a choice: accept the brutal punishment awaiting him or help rid a small town of a nearby cultist camp guilty of pillaging its limited resources. Alaric grudgingly agrees to help the town. Unbeknownst to Alaric, this is just the beginning of his descent into a larger scheme of magic, mystery, and treachery, all linked to a mysterious stone found in the cultist camp.
Ordered by royal decree, Alaric must find six other such stones scattered across Eromir, thought to be the cause of a terrifying illness sweeping through the land, afflicting all who possess magic. Success will mean wealth beyond his wildest dreams but failure would be catastrophic. Can Alaric recover the stones and stop the plague before it is too late?
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Creator
Details
Born to the streets of Actroteri, the bustling capitol city of the most powerful kingdom of Eromir, Alaric has his sights set on the finer aspects of life. Without magic, money or influence, most would consider this an impossible task. But not Alaric. With his charm and wit he has managed to make a name for himself in certain circles by providing extra legal services for the rich and desperate.
But when a meeting goes horribly wrong his life of crime catches up with him. He is given a choice: accept the brutal punishment awaiting him or help rid a small town of a nearby cultist camp guilty of pillaging its limited resources. Alaric grudgingly agrees to help the town. Unbeknownst to Alaric, this is just the beginning of his descent into a larger scheme of magic, mystery, and treachery, all linked to a mysterious stone found in the cultist camp.
Ordered by royal decree, Alaric must find six other such stones scattered across Eromir, thought to be the cause of a terrifying illness sweeping through the land, afflicting all who possess magic. Success will mean wealth beyond his wildest dreams but failure would be catastrophic. Can Alaric recover the stones and stop the plague before it is too late?
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Novel LGBTQ+ 33.2k likes
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