15 episodes
Episode 1
Awakening
Jul 16, 202576 views
Episode 2
Unwritten one
Jul 16, 202534 views
Episode 3
Weapon
Jul 16, 202520 views
Episode 4
Determination
Jul 16, 202523 views
Episode 5
Thread of anger
Jul 16, 202522 views
Episode 6
Companion
Jul 16, 202522 views
Episode 7
Tempest (1)
Jul 17, 202518 views
Episode 8
Tempest (2)
Jul 17, 202520 views
Episode 9
Tempest (3)
Jul 17, 202516 views
Episode 10
Tempest (4)
Jul 17, 202517 views
Episode 11
The Restful Bramble
Jul 17, 202521 views
Episode 12
The mysterious being
Jul 17, 202521 views
Episode 13
Healer
Jul 17, 202522 views
Episode 14
Strange occurrence
Jul 17, 202524 views
Episode 15
Escape
Jul 17, 202522 views
Creator
Description
In the world of Lumeris, magic drifts like dust in sunlight, unseen by most.
But for some, there comes a day when their eyes open to it—a shimmering glow that hangs in the air. The Aether.
When that day comes, it means they’ve been chosen.
Chosen to perform the Pact.
The Pact is an ancient ritual where the chosen surrender themselves to magic—and in return, the Aether grants them a single gift: an Affinity.
There are Ten Affinities, each one a piece of the world’s balance:
Fire
Ice
Shadow
Healing
Illusion
Metal
Wind
Stone
Plants
Lightning
Each Affinity grants power, but each exacts a cost. Fire burns its wielder as easily as it does enemies. Shadow users feel darkness creeping into their thoughts. The Arcanum, keepers of magical law, teach that the Ten are enough. That the Ten are safe.
And so, the Pact is the great dividing line.
Before it, you are ordinary.
After it, your life is no longer your own.
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Creator
Details
In the world of Lumeris, magic drifts like dust in sunlight, unseen by most.
But for some, there comes a day when their eyes open to it—a shimmering glow that hangs in the air. The Aether.
When that day comes, it means they’ve been chosen.
Chosen to perform the Pact.
The Pact is an ancient ritual where the chosen surrender themselves to magic—and in return, the Aether grants them a single gift: an Affinity.
There are Ten Affinities, each one a piece of the world’s balance:
Fire
Ice
Shadow
Healing
Illusion
Metal
Wind
Stone
Plants
Lightning
Each Affinity grants power, but each exacts a cost. Fire burns its wielder as easily as it does enemies. Shadow users feel darkness creeping into their thoughts. The Arcanum, keepers of magical law, teach that the Ten are enough. That the Ten are safe.
And so, the Pact is the great dividing line.
Before it, you are ordinary.
After it, your life is no longer your own.
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